Guess the AI is not fixed yet... it was fun shooting at enemies until I got swarmed and killed almost instantly. Can definitely see a great game here if you get the AI working :D
The font is pretty basic, gameplay is fun and the idea is really cool, this could be an awesome little game with some more polish and maybe add abilities of some sort to shake up the gameplay. Overall, pretty good. :)
I think there's quite a potential in this game, gameplay is engaging even barebones, after adding some features and polish I can see publishable commercial game. I would also add optional mouse aiming.
Good job guys. It works well! I really liked having an army of green minions. It would have been nice to have more audio cues, especially when the player looses health. I look forwards to seeing what you guys make next time! Oh! and thanks for the review!
Very nice game. It definitely fits the theme, and I enjoyed playing. I liked the music and loved the effect used in the background for the blood stream. The font used was a very basic font and didn't really fit the theme. It also seems like UI elements that were not related to gameplay may have been done last and you may have run out of time as they were not as well done as everything else. Overall, good job. Would love to see what you do with this later.
Hey thanks for rating my game. I'd love to return the favor but I'm on a mac. I tried running the build you have for windows through wine, but I couldn't get that to work. If you get a webgl or a mac build up, please let me know :)
Fun concept, we almost made a VD game. Ended up going quite a different direction. Game moved a little slow for me, but the graphics were nice and it was easy to understand.
A shooter with some fun new ideas. I would have liked a bit more to do, but it is okay. The graphics is good, and music is okay, but the music loop is a bit short. Overall a fine LD game. Well done.
This would be a lot more fun if you could move faster. Concept was solid, but I didn't feel like it was "the more you have, the worse it is" as much as it could have been. However, it was still a neat concept and I'd love to see more done with it in the future.
Also, the soundtrack was decent and the atmosphere was good.
Very fun game! I really liked it, nice graphics and controls. The only suggestion I would make is for the game to have more types of sounds and music! Good job
With a bit of polish and some juicing this game could be a popular one. The core gameplay is super solid, the strategy and risk vs reward factors are there, it's super well done.
Right now, shooting feels a little slow and weak, a punchier sound effect and some particles would go a super long way (I know it's not easy to do in a jam, I'm talking for future work since it looks like you plan on expanding based on your other comments).
Taking over dead cells and making an army is super satisfying, nice idea and good execution!
Game is pretty good, I like the way you designed it, but what I loved were the graphics, they're really good and go hand in hand with the theme. I also like that you pushed out updates, fixing stuff that was broken.
Overall, it gave me a nice experience and it was pretty fun.
Nice game dude ! I love the Music & the concept ! Please for your next game, think about frenchies, which move with zqsd instead of wasd (but dw we can switch to qwerty whenever we want).
Anyway, thats a nice game, cool entry , good job !!
Interesting concept, well executed and the music helps with the mood.
With a little bit of polish you can have a good game, maybe allow different types of attacks, strategizing where to attack, or even multiplayer so you can infect with a friend. I feel that you have lots of possibilities, and the game already is entertaining, will only benefit from the additions. Congratulations :)
Very nice and well done game!!! The concept was clever and greatly executed and the game got harder with the time but it still was a lot of fun! The art was ok but the music really set the mood in a great way for me. Overall nice job!
Not bad. The controls could use some polish. I felt sluggish and limited in the directions I could move and shoot. Turn it into a twin-stick shooter, speed it up a bit, and it'd be a much better game.
The game is awesome. I especially liked the fact that it is necessary not just to kill enemies as soon as possible to get to their dead bodies and revive, drawing her!
I very much so enjoy the general concept, but I didn't have a goal that was clear to me. I ended up wandering around not bothering to revive anyone until I had 100 health (Which causes the letters HP to disappear ;) )
I made it to around 3,000 points and 110+ Hit Points before I kind of figured the game wasn't going to end. Slight suggestion, as the player gains more and more hit points the enemies should become more aggressive. I could easily dodge a group of enemies by using them to block and push each other, then quickly shoot and kill them all before they could change directions.
This is great work, I hope to see you all in future Ludum Dares.
Fun game, music works well, I like the sound effect when you shoot. However, I feel that you should be able to hold down a button to keep shooting in that direction.
Cool game! With more polishing, this could become great!
My main critique goes to the shooting controls: I think you can aim better with the mouse, for example, as right now you're limited to shooting in 4 directions only. If you plan to make this a mobile game, dual sticks would be perfect.
I like the concept, even though I wasn't very good at it. I kind of wish you didn't lose health when you revived someone, since I quickly decided that is wasn't worth reviving anyone but the biggest guys.
One complaint I have is that it really doesn't scale down all that well: menus get cut off at lower screen resolutions. I know this is pretty common for 2D Unity projects and (not having used Unity that often) I don't understand why. Just something to consider for the next jam :)
Neat concept. It's fun taking over enemies and watching them hunt down the other enemies. The health/resurrect trade off is interesting, and the controls work well. There could be more enemy variety, though.
The background looks nice, but I'm not that keen on the rest of the visuals. The UI with generic text looks a bit unfinished - it would nice if the health display fit more with the game's theme.
The music and shooting sound effects are good. However, it feels like sounds are missing (recruiting an enemy, collecting health, getting hit, etc.).
Nice approach. I would really love to shoot in all directions like Contra. Even the graphics gives me a feel of the organic enemies in the Contra game.
You guys can also do a lot more with the AI. GOOD lUCK !
Music was lovely. Controls are simple and the mechanic is deviously simple. Very good idea executed in a clever fashion. To improve you could add more variety to the enemies, in that they do different things other than having more health and shape.
It was fun to play for sure ^^ I would liked to have some temporal upgrades like faster shooting. Also crowd control would been nice in a future update. The game is great with a lot of potential. Keep it up!
Well done! When I resurrected bits to become viruses I felt powerful. When I looked at the images of the cells, I felt like I was inside a bloodstream. If you continue to develop this game, when I used WASD and arrow keys I didn't feel proficient at coordinating my shooting and moving. When I died, I didn't see anything hit me so I wasn't sure why I died.
I really enjoyed this game. It reminded me a bit of Reassembly. I was trying to figure out what the connection to the theme was when I died after reviving a dead cell. I hadn't been hit once and bam, I just died. Playing again I actually paid attention and saw that reviving the cells takes away from your own HP. I enjoyed that mechanic and was more careful with what I resurrected and when.
Really cool idea and well executed, I had a lot of fun playing it! Some possible improvements would be a run or dash (movement felt a little slow) and not having to press a button for each shot fired, but rather being able to hold down a button to continue firing in that direction. Good job overall!
Comments76
Umm the ai is kinda all over the place however the principles of how the ai works can be found here.
https://www.red3d.com/cwr/boids/
Interesting fact: This type of movement was used in heard scenes in the lion king!
Also, the soundtrack was decent and the atmosphere was good.
Right now, shooting feels a little slow and weak, a punchier sound effect and some particles would go a super long way (I know it's not easy to do in a jam, I'm talking for future work since it looks like you plan on expanding based on your other comments).
Taking over dead cells and making an army is super satisfying, nice idea and good execution!
Overall, it gave me a nice experience and it was pretty fun.
Anyway, thats a nice game, cool entry , good job !!
With a little bit of polish you can have a good game, maybe allow different types of attacks, strategizing where to attack, or even multiplayer so you can infect with a friend. I feel that you have lots of possibilities, and the game already is entertaining, will only benefit from the additions. Congratulations :)
I made it to around 3,000 points and 110+ Hit Points before I kind of figured the game wasn't going to end. Slight suggestion, as the player gains more and more hit points the enemies should become more aggressive. I could easily dodge a group of enemies by using them to block and push each other, then quickly shoot and kill them all before they could change directions.
This is great work, I hope to see you all in future Ludum Dares.
My main critique goes to the shooting controls: I think you can aim better with the mouse, for example, as right now you're limited to shooting in 4 directions only. If you plan to make this a mobile game, dual sticks would be perfect.
Congrats!
One complaint I have is that it really doesn't scale down all that well: menus get cut off at lower screen resolutions. I know this is pretty common for 2D Unity projects and (not having used Unity that often) I don't understand why. Just something to consider for the next jam :)
Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/snake-1
The background looks nice, but I'm not that keen on the rest of the visuals. The UI with generic text looks a bit unfinished - it would nice if the health display fit more with the game's theme.
The music and shooting sound effects are good. However, it feels like sounds are missing (recruiting an enemy, collecting health, getting hit, etc.).
You guys can also do a lot more with the AI. GOOD lUCK !
To improve you could add more variety to the enemies, in that they do different things other than having more health and shape.
Check out: https://ldjam.com/events/ludum-dare/40/stonehead-shooter