Click on tiles to form words for points. How high can you score before the time runs out?
Controls: * Left click - select letters * Space bar - submit word
How to play: * Click on letters to form words for points * The next letter can be any unselected letter that is touching the last letter selected (in all 8 directions) * Red tiles increase your play time by 10 seconds * Gold tiles double your word score
Hint: Longer words score much higher than shorter words
Interesting game. Unfortunately, I think you need to make sure that more vowels are included. Also, as I use up the vowels that are lower, it becomes increasingly impossible to make words lower in the grid as new letters are added only on the top. Also, since it was developed in Unity, why no web build?
OK, tested the macOS build and works fine. Thanks for updating it. In the game I got stuck with a board with almost no vowels at all, making words nearly impossible. Would be good to add some distribition parameter to your board generator so it yields a proper ratio of vowels and consonants in each area. And indeed, being able to cancel a word would be nice. Nice one.
Pretty straightforward word game, all the pieces were there, though I didn't feel it followed the theme too much. The music didn't really fit the mood but that's not a dealbreaker. Good job.
very difficult, might be an idea to weight letters a bit so that ones that are more common in words apear more often. Also, there should be a mode where you have a lot longer to play.
I guess I just ended up with lots of similar letters that I wan't so good at using, so it felt like they whern't. For the time, it was more that I think there should be a 5 min mode or something; i'm just a bit slow when it comes to spotting words.
Ahhh... hate those consonants! But got stuck playing several times anyway. Nice and simple, and with a bit of polishing (maybe a liiittle less consonants for a while? and some slightly less annoying music? showing all time high-scores?) it could become even more addictive! I like that it stands out from a lot of more "typical" ludum entries!
Some of the sound effects were jarring (the "not a word one was the worst), and I see above that you've weighted the spawning of letters, but I still feel like vowels weren't weighted highly enough. Also, as others mentioned, having unused letters fall down means you get a lot of hard-to-use letters towards the bottom, with few vowels. Maybe have new letters spawn in place rather than at the top?
A solid letter puzzle game. I found making long words very challenging; not sure if the letters were purely randomized, but that might have been it. Neat use of the colored tiles to do different things. Good job!
Comments27
I've been so busy with moving that I wasn't able to host a web player. I'll get around to it soon.
Thanks for the feedback!
If you want to see running out of time for tuning as an artform, take a look at my game at https://ldjam.com/events/ludum-dare/40/globstopper :grin:
```
private char chooseLetter() {
float randomNumber = Random.Range (0, 100f);
List letterList;
if (randomNumber { 'Q', 'Z' };
} else if (randomNumber > 3.0f && randomNumber { 'J', 'X' };
} else if (randomNumber > 9.1f && randomNumber { 'K' };
} else if (randomNumber > 18.2f && randomNumber { 'F', 'H', 'V', 'W', 'Y' };
} else if (randomNumber > 30.3f && randomNumber { 'B', 'C', 'M', 'P' };
} else if (randomNumber > 45.5f && randomNumber { 'D', 'G' };
} else if (randomNumber > 69.7f && randomNumber { 'A', 'E', 'I', 'L', 'N', 'O', 'R', 'S', 'T', 'U' };
} else {
letterList = new List { 'E' }; //This shouldn't happen
}
int number = (int)Random.Range (0, letterList.Count);
return letterList [number];
}
```
Also, you can increase your play time by capturing red tiles.
I do like the concept, though, it was just a bit frustrating in this early stage.
Overall, though, a pretty fun game. Nice work!