
Avarice
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
"Avarice is a game of timing, skill, and curses! Kill skeletons with sword and spell to collect gems that increase your score. But beware, many gems are cursed and will make you weaker, while your enemies grow in strength. How many can you collect before you succumb to your inevitable fate?"
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###### POST A SCREENSHOT OF YOUR SCORE IN THE COMMENTS BELOW
Top Players:
- #1: @kerneltt - 4130
- #2:
- #3:
- #4:
- #5:
#### Controls:
- WASD to move.
- Left-click for melee.
- Right-click for ranged.
- Escape key or gear icon on-screen for menu options.
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https://youtu.be/vsOv1IOi7rY
That was one hell of a 72 hours. I have never used Unity before this. We are still new to the beat, but I think we really came through this time in the 2D arena. This is the best we've ever done out of the last 3 LD's, where in only 1 of the past ones we even finished.
But seriously, all of this was hand crafted by 2 guys who are now tired, but more skilled than when we started. I love LD, and I love the community.
Thanks guys and gals!!! <3
(Also, don't forget to post a screenshot of your score in the post below. I will the top 5 scores to the description of the game here. When LD is over, we intend on making a full version of this game. The top 5 players will be potentially be made into NPC's, and names added in a special place within the game upon their permission.)
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#### Tools:
- Unity
- Photoshop
- LMMS Music Tool
- A hell of a lot of effort
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CHANGE LOG:
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- Fixed: Increase gem pickup radius due to them unintentionally getting smaller as the sprite shrinks.
- Fixed: Gems were intended to penalize the player's points when not picked up to prevent players from exploiting the Topaz gems. Missed during playtesting (which was rushed).
- Fixed: Gems were destroyed faster than intended, which when coupled with the pickup radius shrinking, gems were too hard to actually collide with before expiring.
- Added: Better documentation to the code.
-----
-----
###### POST A SCREENSHOT OF YOUR SCORE IN THE COMMENTS BELOW
Top Players:
- #1: @kerneltt - 4130
- #2:
- #3:
- #4:
- #5:
#### Controls:
- WASD to move.
- Left-click for melee.
- Right-click for ranged.
- Escape key or gear icon on-screen for menu options.
----
https://youtu.be/vsOv1IOi7rY
That was one hell of a 72 hours. I have never used Unity before this. We are still new to the beat, but I think we really came through this time in the 2D arena. This is the best we've ever done out of the last 3 LD's, where in only 1 of the past ones we even finished.
But seriously, all of this was hand crafted by 2 guys who are now tired, but more skilled than when we started. I love LD, and I love the community.
Thanks guys and gals!!! <3
(Also, don't forget to post a screenshot of your score in the post below. I will the top 5 scores to the description of the game here. When LD is over, we intend on making a full version of this game. The top 5 players will be potentially be made into NPC's, and names added in a special place within the game upon their permission.)
----
#### Tools:
- Unity
- Photoshop
- LMMS Music Tool
- A hell of a lot of effort
----
CHANGE LOG:
-----------
- Fixed: Increase gem pickup radius due to them unintentionally getting smaller as the sprite shrinks.
- Fixed: Gems were intended to penalize the player's points when not picked up to prevent players from exploiting the Topaz gems. Missed during playtesting (which was rushed).
- Fixed: Gems were destroyed faster than intended, which when coupled with the pickup radius shrinking, gems were too hard to actually collide with before expiring.
- Added: Better documentation to the code.