
Last Key of Robotica 3
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
TO WIN:
* Fill your Transcode bar to upload your consciousness off-world.* Enemies have a chance to glitch out and become your ally. They help you transcode your consciousness. Without them, you'll never make it!
* If you must, sacrifice them to assimilate (gain health) or to self-destruct, clearing wreckage blocking the field along with your foes. Be careful though, detonations that powerful can destroy potential allies!
Controls:
* WASD style movement. Arrow keys work too.* Q or Middle-mouse-button: (HEAL) Sacrifices a minion to heal you by assimilating with you.
* Right-Click: (SELF-DESTRUCT) Sends a minion to mouse location to detonate. This kills all enemies and clears pre-existing debris.
Meet Paladin, the last surviving human brain on Terra. Your mission has been compromised and the forces of the Veil are converging on your position. In a last ditch effort to escape with the vital information you have secured, you are attempting to uploading your consciousness off world. However, the transcoding process is lengthy with your calculations alone.
Fortunately, you have discovered a flaw in the coding of a small number of enemy bots, allowing you to wrest control and focus their computation power on your transcoder. Be careful though, for your enemies are overwhelming and some of these Buddy Bots may need to be sacrificed to repair your exosuit or to rain fire on your enemies. Can you hold off long enough to complete the upload, or will humanity lose their last glimmer of hope?
Sacrifices must be made!
This is elitegoliath's 4th with Drekler's 4th jam together, EquisStenchman 3rd jam, and Squiglypig's first. It
was a wild ride with lots of excitement, frustration, and caffeine. Overall, it went pretty smoothly for our second game in Unity and it was much more ambitious than the last. We learned a ton about Unity, C#, scope creep, and teamwork. We look forward to hearing your thoughts and feedback and seeing if you can blast your way to victory!
Patches
Dec. 6
* Fixed issue where game wouldn't start.* Added MAC build.
Dec. 7
* Throttled graphics so the game was less prone to crashing.* Fixed AI breaking sometimes at random.
* Fixed some issues with massive overhead when bots deploy from APCs.
* Fixed broken spawn rates of enemies.
* Fixed broken sound files.
* Fixed broken death condition.
* Lowered music volume so SFX could be heard.
* Fixed issue with colliders on obstacles not working on lasers properly.
* Added LINUX build.
Dec. 8
* More performance enhancements by replacing some of the "invoke" methods with coroutines.* Balanced spawn rates.
* Added custom cursor to make it easier to see.
* Added menu allowing player to restart or exit the game at will (use esc).
* Improved the "Detonate Companion" feature to make it more useful.
* Added more descriptive instructions in the "Main Menu."
* Added story elements to credit scene.
* Made depleted "Power Core" health indicators to make them easier to notice.