
Bullet Hell
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).

Click here to play
Post-jam version
*Scroll down for some great background music*
Controls
Main and rotational thrusters: WADS or Arrow keys
Lateral thrusters: Q/E or Left/Right shift keys
Blaster: Spacebar/Enter
Pause: Escape
Unpause: Enter
Description
My entry for the Ludum Dare 40.
You would think you couldn't have too much bullets.
Unfortunately, in *Bullet Hell*, the more you have, the worse it is.
In this world, your bullets ricochet across the landscape until they kill an enemy... or you.
With each bullet on screen, your score increments faster.
How long can you last? How daring will you be?
I didn't have time to implement sound, so here is something for your ears:
https://www.youtube.com/watch?v=22LRHqE1XAc
Post-mortem:
I ended up catching a few movies with a friend last night so I didn't have time to implement a few things, namely sound, power-ups and more enemies. If it seems worth my time, I will polish up the game next week.
This time I decided to make a game in regular old Javascript. I made use of two small libraries: Mithril as a lightweight view engine, and Matter.js as a lightweight basic physics engine. The entire package comes in at right underneath 64kb compressed, which was my goal.
Despite encountering several bugs due to edge-case quirks with these libraries, the experience of making a game in pure JS was great and I think I will continue the trend in future Ludum Dares.
Hope you enjoyed playing my little weekend doodle!
Mithril - https://mithril.js.org/
Matter.js - http://brm.io/matter-js/
Click here to play
Post-jam version
*Scroll down for some great background music*
Controls
Main and rotational thrusters: WADS or Arrow keys
Lateral thrusters: Q/E or Left/Right shift keys
Blaster: Spacebar/Enter
Pause: Escape
Unpause: Enter
Description
My entry for the Ludum Dare 40.
You would think you couldn't have too much bullets.
Unfortunately, in *Bullet Hell*, the more you have, the worse it is.
In this world, your bullets ricochet across the landscape until they kill an enemy... or you.
With each bullet on screen, your score increments faster.
How long can you last? How daring will you be?
I didn't have time to implement sound, so here is something for your ears:
https://www.youtube.com/watch?v=22LRHqE1XAc
Post-mortem:
I ended up catching a few movies with a friend last night so I didn't have time to implement a few things, namely sound, power-ups and more enemies. If it seems worth my time, I will polish up the game next week.
This time I decided to make a game in regular old Javascript. I made use of two small libraries: Mithril as a lightweight view engine, and Matter.js as a lightweight basic physics engine. The entire package comes in at right underneath 64kb compressed, which was my goal.
Despite encountering several bugs due to edge-case quirks with these libraries, the experience of making a game in pure JS was great and I think I will continue the trend in future Ludum Dares.
Hope you enjoyed playing my little weekend doodle!
Mithril - https://mithril.js.org/
Matter.js - http://brm.io/matter-js/