Ludum Dare #40compo
Drink For Money
MAC BUILD IS AVAILABLE NOW
Introduction
You'are summoned by your boss, ordering you to get investment by drinking with the honored investors.
It's not a common social dinner:
- Try earn enough money during the dinner. You'll only get money by accepting the alcohol treats.
- Any alcohol you take destroys your stomach and sanity.
- Refusing is possible if you can deal with your guests' fury. They take refusal as humiliation.
- On the other hand, refusing improves your physical and mental condition.
- There might be some food left on the table (with glowing golden scent). Don't forget to take them!
- Depending on your moves and status, there are 7 endings* (try empty health and sanity at the same time. Ha!)
Controls
- Click to refuse the flying treats, or to eat food on the table.
- `ESC` for menu
Apologies
- I don't have enought time for optimization. So there won't be a WebGL version
- Sorry but people in this game have nothing under their waist. :grin:
Things that could have gone better
- I designed different responses for every character when they are furious, which I didn't have time to finish:
- The bald man punches you and you lose a ton of health
- The girl's leave will piss off everyone on the table, i.e. they will all turn into rage mode
- Music and image effect should vary, depending on your status, to enhance the atmosphere.

Genres: simulation





Comments30
因为司机要负责搬亲人回家
haha just kidding I am still a student but I know that' suck.
After trying to get new ending by only leaving the girl, I finally found out she is spending my money!
(why you don't make an ending of this?:drooling_face:)
BTW I love the graphic!
If the screen will get some changes(maybe yellow when you are dying, that will help players to decide what to do and feeling like the character.
+1 as the author is very skilled to convert "strange" concept into playable even fun game mechanics
看到有7种结局但是我只打出了三种T T。
游戏文化的主体十分中国特色,太有趣了~
美术上做得好生动,太厉害了!
Nice job!
The core idea works but it's a little bit overwhelming to get started with the game. Maybe a short tutorial scene with just one guest could be good for introducing the mechanics? The graphics and the dialogue brought a lot of flavor to the game. :thumbsup: