I think it's cool actually. The artwork could use some work obviously, but the concept is cool, and the level design is great. Some of the features need some work - the jump speed was a little slow for me, and the gravity was low, so it was very floaty, but I have no other complaints really. Cool game.
The game was cute, and the riddles were complex enough to make the experience challenging! The cats were just a little bit slow, so if you miss a timing it gets a little bit long for them to get back to where we want! Good job overall !
The puzzles and the level design were great! And well, the game runs perfectly. I hadn't thought about it before reading the comment above, but idk, I'm fine with jump speed. I feel like you set a clear goal and made a fine job, congrats!
Nice game! Maybe too slow. But the puzzles were interesting to solve. I also liked the cats art and sound. And the controls and responsiveness were great.
Beginning cut scene took a bit too long. Graphics need some work, the jump felt weird. I love the sound effects. The puzzle gameplay is really intresting but the cats take too long to walk around to where I want and it is hard to figure out what I need to do. I couldn't get past the second level.
Also the slowing down of the character is really annoying, I know you were trying to relate to the theme but slowing the character is not the right way, I suggest doing something that makes the gameplay experience more hectic/fastpace/harder not something that makes it slower and boring.
Nice game. Had some troubles in level 2 though. Took me some time to understand what the switches are doing on the left. I thought at first that I have to somehow make the jump. Maybe it would have been good to have an additional sound cue for the moving platforms. Besides that I had fun solving the puzzles.
@shito Did you play on 4:3 display or something? Because the platforms should be visible (on 16:9) when you step on the switches. But you are right, sound cues for platforms (and for much more) were planned, they just did not make it in time :)
Great work on this! The central gameplay mechanic works really well and fits the theme perfectly. This is a really charming and gentle puzzle game, and that's a lot of fun to see pop up on LD. Excellent job!
You got some clever and original puzzles there, with the moving cats triggering switches and moving through small spaces. The game feels polished, with considerable attention to detail. Would like to see more puzzles!
I really like the cat theme (my game was also cat themed). It has some really nice puzzle aspects. In particular, i like using the cats to do things for you since that isn't initially obvious and takes a little thinking. It fits the theme really well. The only reall improvement would be the graphics, although they're cute too and some more levels. nice work :)
This is a truly amazing game. Thank you so much for making it. It is my definite favourite so far.
I really like how you didn't need a tutorial, since the player just learns as they go along.
The only thing I would change would be to change the keyboard bindings. It is a bit weird to have to use A, D, up, and down. I would've made the controls WASD or up/left/down/right, whichever the user preferred (e.g. both up and W would pick up a cat).
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Also the slowing down of the character is really annoying, I know you were trying to relate to the theme but slowing the character is not the right way, I suggest doing something that makes the gameplay experience more hectic/fastpace/harder not something that makes it slower and boring.
Overall a good entry!
Really lovely game! I especially liked the ending when the swarm of cats appeared. Also, the cat sounds were quite entertaining. Good job! :)
@shito Did you play on 4:3 display or something? Because the platforms should be visible (on 16:9) when you step on the switches. But you are right, sound cues for platforms (and for much more) were planned, they just did not make it in time :)
Very nice puzzle game. I managed to complete all 5 levels, and the payoff was very satisfying.
I really like how you didn't need a tutorial, since the player just learns as they go along.
The only thing I would change would be to change the keyboard bindings. It is a bit weird to have to use A, D, up, and down. I would've made the controls WASD or up/left/down/right, whichever the user preferred (e.g. both up and W would pick up a cat).
Overall an awesome game :).