
Catastrophic Cities
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Introduction
============
A game where you are the leading politician, deciding on which areas the budget will be spent. The city grows without you being able to control it, and so does your headache.
Instructions
============
Use your budget and place it on four different areas:
* Industry
Use your budget to stimulate new companies and factories to move into your city. This will increase the number of jobs, but result in a small hit to your approval rating, due to all the pollution.
* Fire brigade
Fight fire with the fire fighters. Build a fire station, and start redirecting money to them. Note: The amount of money you can sink in it depends on the number of built and usable (i.e. non-burning and non-diseased) stations your city currently has. Just building a station will not be enough for them to do their job!
* Police
Fight criminals with the police force. Build a police station, and start redirecting money to them. Note: The amount of money you can sink in it depends on the number of built and usable (i.e. non-burning and non-diseased) stations your city currently has. Just building a station will not be enough for them to do their job!
* Health care
Fight disease with the medical staff. Build a hospital, and start redirecting money to them. Note: The amount of money you can sink in it depends on the number of built and usable (i.e. non-burning and non-diseased) hospitals your city currently has. Just building a hospital will not be enough for them to do their job!
Values:
* Money
Money is received each turn, and income rate increases with the number of houses in your city.
* Approval rate
Decreases when fire, disease, and crime rages freely in your city.
* Crime rate
Increases with unemployment and disasters.
* Unemployment
Decreases mostly with the number of factories available in the city, but also decreases slightly by building new stations and hospitals.
Apologies
=========
The game is very rough, unpolished, and imbalanced.
Authors
=========
Programmer: Albert Diserholt and Worai Col
Graphics: Sunisa Diserholt
============
A game where you are the leading politician, deciding on which areas the budget will be spent. The city grows without you being able to control it, and so does your headache.
Instructions
============
Use your budget and place it on four different areas:
* Industry
Use your budget to stimulate new companies and factories to move into your city. This will increase the number of jobs, but result in a small hit to your approval rating, due to all the pollution.
* Fire brigade
Fight fire with the fire fighters. Build a fire station, and start redirecting money to them. Note: The amount of money you can sink in it depends on the number of built and usable (i.e. non-burning and non-diseased) stations your city currently has. Just building a station will not be enough for them to do their job!
* Police
Fight criminals with the police force. Build a police station, and start redirecting money to them. Note: The amount of money you can sink in it depends on the number of built and usable (i.e. non-burning and non-diseased) stations your city currently has. Just building a station will not be enough for them to do their job!
* Health care
Fight disease with the medical staff. Build a hospital, and start redirecting money to them. Note: The amount of money you can sink in it depends on the number of built and usable (i.e. non-burning and non-diseased) hospitals your city currently has. Just building a hospital will not be enough for them to do their job!
Values:
* Money
Money is received each turn, and income rate increases with the number of houses in your city.
* Approval rate
Decreases when fire, disease, and crime rages freely in your city.
* Crime rate
Increases with unemployment and disasters.
* Unemployment
Decreases mostly with the number of factories available in the city, but also decreases slightly by building new stations and hospitals.
Apologies
=========
The game is very rough, unpolished, and imbalanced.
Authors
=========
Programmer: Albert Diserholt and Worai Col
Graphics: Sunisa Diserholt