A priest apprentice is sent to clean the local cemetery from a zombie occupation.
Each zombie killed let his soul take refuge in the priest's body, lowering the effectiveness of his powerful holy spells... but does he really have a choice?
Controls: - [ARROW KEYS] to move and dash - [SPACE] to jump and double jump - [D] to melee hit - [F] to cast a spell - [G] to cast a more powerfull spell
Tool used: - ClickTeam Fusion 2.5 and his not-working HTML5 exporter - PhotoFiltre - BFXR - A random online midi sequencer - GSXCC - Notepad++, Filezilla - Twitch-streamed with OBS - Distracted by the official non-official Discord server - Lots of tea, cofee, chocolate and dryed bananas
The game is rather short and may be hard, but I went where I wanted to.
Fun game! I love the narrative and the priest's transformation. Unfortunately in the "boss fight" one of the priests dashed outside the room which prevented me from continuing. Other than that the gameplay is simple but fun, the art is great, and the audio fits pretty well (though the music could be longer to make it less repetitive!). Well done!
a really good game. once i understood the dash mechanic I had some nice battles with enemies. but most of the time the easiest thing was to walk back and use range spell. with a little more polish of the melee controls and enemy design it could be even better. i like the graphic style, especially tiles and backgrounds. good job :-)
Cool little game, but first I thought that I had to go to the extrem right of the cemetery, so I dodged all the zombies x) So I found a bug : when you get out of the screen by the right side of the level, you are stuck ^^' Once I understood what I was supposed to do, I enjoyed the game :) I particulary liked the final bosses ! (because I think you know that the phase with the zombies is not hard at all)
So that's it ! Cool overall game, and hope see you again for the next Ludum Dare ;) Keep coding :)
Very fun game! Nice graphics and use of the theme. At first I didn't notice the transformation, because I was so into killing zombies :D Great ending too.
The thing I tried to do was skip the zombies so that I get less negative effects from killing them, but it seems you have to kill them all to trigger the boss fight, if I got it right. It would be cool if you could gauge how many of the zombies to kill so that you can actually progress, and how many to skip, so that you preserve your power. Either way, good job!
Thanks y'all for nice feedback =D I'll try to play your games as much as possible too!
@dimaswift Got it, I added a zipped download link =)
@Mathiouza I'm so stupid! I voluntarely added the ability to go out the right of the map (was the 'go to next level' action at first, but decided against it) and didn't removed it... .. .
@hatchet I initially planned to implement that kind of a compromise between killing (/scoring ?) and staying strong. I finally gave it up after unsucessfully finding how to make a nice gameplay with that =)
Ha, I win! Nice job! Overall I liked it a lot. I have a couple gripes, though. I would often trigger a dash accidentally when trying to kite enemies and the priests at the end are a little unbalanced in that they have infinite dash.
A nice simple beat-em-up that had a combat system much more sophisticated than it looked and a surprisingly deep story, even if neither was apparent before the final fight. I really enjoyed playing this game! Great job!
Enjoyable game, I liked that you could try to skip the enemies to delay getting weak. I also liked that the punch ability was harder to use but didn't get weakened, meaning if you learnt how to use it at the beginning when you were stronger, then you would benefit from it later on! Enjoyed playing it, grats on the comp entry!
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Once I understood what I was supposed to do, I enjoyed the game :) I particulary liked the final bosses ! (because I think you know that the phase with the zombies is not hard at all)
So that's it ! Cool overall game, and hope see you again for the next Ludum Dare ;) Keep coding :)
The thing I tried to do was skip the zombies so that I get less negative effects from killing them, but it seems you have to kill them all to trigger the boss fight, if I got it right. It would be cool if you could gauge how many of the zombies to kill so that you can actually progress, and how many to skip, so that you preserve your power. Either way, good job!
@dimaswift Got it, I added a zipped download link =)
@Mathiouza I'm so stupid! I voluntarely added the ability to go out the right of the map (was the 'go to next level' action at first, but decided against it) and didn't removed it... .. .
@hatchet I initially planned to implement that kind of a compromise between killing (/scoring ?) and staying strong. I finally gave it up after unsucessfully finding how to make a nice gameplay with that =)