Infernup's Ablazummon

Infernup's Ablazummon

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overall: 4.32
fun: 4.21
innovation: 4.31
theme: 4.34
graphics: 4.43
audio: 3.93
humor: 4.08
mood: 4.17
You play as Ablazummon, a hellish demon stuck in Infernup's famous ever-descending human-Summoning™ lava pit.
No hope of getting out of there... but while you're at it, you might as well sacrifice a few extra humans, until... the inevitable. :fire::smiling_imp::fire:

Armed with your summonner's staff, dodge lava and manipulate the Summoning™ Pentacle to absorb humans, and you'll be able to re-summon them later: as platform to move around, or on sacrificial altars to gather score :fire:

> Infernup's Ablazummon is a fun arcade-platformer, where you play and replay short games to chase the leaderboard. Heartbeat goes up, palms go sweaty : The game is *exigent*, it's expected that you'll die a lot, that's how you learn! Each game length is calibrated to last no more than a few minutes.

Instructions


Controls


Move using WASD (rebindable!)

Orient the Summoning™ Pentacle using mouse cursor

Summon humans using mouse click

In menus: Space as "Ok", Esc as "Back" (rebindable!)

You can score points!



Summoning™ the humans you've fetch in your pentacle on an altar will give you points.

The more a specific altar has been used before, the more points you'll get! :fire:

You can double jump!



Well, no, not really.

However, Summoning™ the humans mid-air act as temporary platforms. You can even fetch them back in your portal once they start falling again! :fire:

You can build!



Summoning™ the humans you've fetched next to a platform will create new platforms.

Unlike humans summoned mid-air, platform ones can't be re-fetched later! :fire:

You can die in lava


No .gif needed for this one, you'll see!

About the game


Made in 48h for the 55th Ludum Dare gamejam, "compo" category.

Tool used : crappy ol' Clickteam Fusion 2.5+, Aseprite, BFXR, Bosca Ceoil, ShareX, & some more.

Very proud of how the game ended up. I hope you'll enjoy playing it as much as I enjoyed wasting time doing so instead of working on it during the 48h! :grin::sparkles:

Playthrough videos (beware, spoilers!)


358pts : www.youtube.com/watch?v=0ucnPimDpVI

763pts : www.youtube.com/watch?v=X0s2hNSPkaQ

POST-JAM changelog


- UI mouse controls
- Summoning™ range subtle highlight
- Allow placing the Pentacle over the character
- Hold mouse to auto-click altars
- QoL platforming stuff (jump input buffering, edge deflection, ledge grab, coyote time)
- Allow a-bit-higher jump for easier summon above altars
- Less RNG human positions (~3x bag, so if a lot fall on the left you can expect more on the right soon)
- Fixed glitching in generating platforms bug
- 8 click/sec max limit on the altars
- Balanced sounds volume (sliders still WIP)
- Changed fullscreen fill color to black
- and more :fire: ... (I forgot)

:point_right: TL;DR:


Hover to fetch human, click to summon, summon on altar to score :fire:

Download

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