Dwarven Dungeon Defense

Dwarven Dungeon Defense

This game is from ldjam.com, which is currently unavailable.
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overall: 2.88
fun: 2.60
innovation: 2.70
theme: 2.74
graphics: 2.85
audio: 3.08
humor: 2.12
mood: 2.80
Hail Hero! Have you come to claim back the Mountain Hall?
You have?! Excellent, right this way now, don't be shy. Pickup your Sword, you better take these Gauntlets as well.
Right, you're all ready! Now just jump down this hole.

Just Look at these exquisite Walls, that craftsmanship of generations past. The Mountain Hall became uninhabitable when ten Monster hives appeared at once within our wall. If you're Hero enough, you will be able to put an end to the Monster Spawners. Take back what is rightfully ours!

Be Careful Hero, these Beasts, both ordinary and Arcane can sense the presence of Gold, They are drawn to it like a moth to a flame. Let me just take your purse, wouldn't want any Beastiest taking a liking to you while we're having our little conversation now would we? no. Now as I was saying, these Beasts can smell Gold, as you adventure you will surely acquire more, which will draw out more Beasts. So be careful, The more you have; the worse it is.

Go Hero, Claim back the Mountain Hall!

Playthrough by the Developer
https://youtu.be/xHGRVzX1KxI

Instructions:
Right Click Mouse to attack (Including Tunneling into walls)

WASD (and arrows) are Movement Keys

Player Gold and Health are Top Right

Build Towers by Clicking in Bottom Left "Build Tower"

ESC to exit build

Explore the map to find mob spawners

Spawners will attack you (Ranged)

Destroy all the Mob Spawners to win the game.

PATCHES: (Any patches affect executable only, Source files will remain unchanged)
Patch 1: The first Monster to spawn was invisible, I've just fixed that.
Patch 2: Pressing Esc key killed game - miss named variable - fixed it. Also fixed a bug that killed game if you killed a mob with no home.
Patch 3: Following feedback - I added a 'restart' (enter) if you die, so you don't need to kill and restart the program - also fixed a bug that created lag if you had too many towers, noone had mentioned it yet, but I could see it. Also changed the intro screen so it's info is hopefully easier for people to absorb.
Patch 4? Kinda? I found out I can make Runtime Executables from Game Maker (who knew!?)

Hey I've just tried to install this myself, and windows complained about the "unknown publisher"
This is how to get around it.

Click "More Info"

Now you can run the game. It was built on Game Maker 1.8 - I'm not sure why windows is complaining.
Found a bug?
Tell us on Discord