GLORIOUS INTERNET POINTS

GLORIOUS INTERNET POINTS

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.54
fun: 3.37
innovation: 3.60
theme: 3.26
graphics: 3.31
audio: 2.23
humor: 4.14
mood: 3.23
Perform outrageous stunts to get followers! Just don't kill yourself while doing it.

HTML5 Version on Gamejolt (with broken audio :'( ):


https://gamejolt.com/games/internet-points/301376

HOW TO PLAY


Gameplay revolves around "designing" stunts using a madlibs-style interface. When you do a stunt, you get followers, and then you can sell your followers' data to various interested parties. This allows you to convert followers to money. Money can then be used to unlock new stunts.

In a nutshell

* Design and perform unique stunts
* Gain followers
* Sell data from your followers
* Use money to unlock new stunt types
* Rinse and repeat until you die

STUNT OUTCOMES


Each stunt consists of three main values:

* Risk percentage: The chances of an accident/injury occurring
* Danger: The health lost if you have an accident/injury
* Stupidity level: A special value with some situational bonuses. The main benefit is that getting away with stupid things increases your "dumb luck" stat. This stat reduces your risk.

Healing


Accidents are unavoidable, so when they do happen be sure to heal yourself. Press the [SPACE BAR] at any time to switch views and find your medications and car keys (so you can go to the hospital).

Every time you use medicine, you increase your tolerance to it. If that happens, make sure you go to the hospital, because the drugs there are much stronger. HOWEVER, you can still build up a tolerance to the hospital's drugs (but more slowly). There's no other way to heal, so try to avoid having to use them!

REWARDS FOR DOING STUPID THINGS


This includes avoiding an accident in a stunt with 50%, or having an accident in a stunt with less than 50% risk. Doing any of those things increase your dumb luck. The "dumb luck" stat decreases your overall risk, so if you have a lot of it, you can probably get away with doing something incredibly risky.

Gameplay formulas


If you REALLY want to know how the reward system works, look at the class PlayData in the file PlayData.hx in the source code. I tried to write something that would make the game at least playable, but I think it could have benefited with more time for play testing. The statistics tied to the various stunts are just numbers I came up with on the spot, and tweaked a bit with very limited testing. I don't even know if it's possible to unlock them all. :\
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