
Goodnight Sheep
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Cocoa Moss proudly presents Goodnight Sheep.
Goodnight Sheep is an interactive story about how having too many thoughts can prevent you from falling asleep!
Post-jam version (v1.09): http://cocoamoss.com/goodnight-sheep/goodnight-sheep.html**
iOS: https://itunes.apple.com/us/app/goodnight-sheep/id1323278966**
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.goodnightsheep**
Jam version (v1.07): http://ddrkirby.com/games/goodnight-sheep/compo-version/goodnight-sheep-compo.html**
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/goodnight-sheep-original-soundtrack**
Changelog:
```
v1.09 (Post-jam)
- First mobile release!
- Decreased sheep swirl speeds to 50% for nights 3 and 4
v1.08
- Added new swirly sheep flocking for nights 3 and 4
- Add sheep spread effect to make text more readable
- Text also now scales up a bit after clicking and lingers a bit longer
- Text is now prerendered for better performance and quality
- Added "Cocoa Moss Presents" intro screen, and fix initial fadein
- Added more treble to the spawn sfx so they're audible on smaller speakers
- Lots of mobile-specific work, including letterboxing, app icons, etc.
- Make title screen button click areas a bit larger
v1.07 (Jam)
- Fixed a bug that caused bubbles to not appear
v1.06
- Reduced global volume to 0.75
- Added some new "bad" click sounds for nights 3 and 4
- Adjusted panning for all sfx
v1.05
- Don't highlight the first sheep until all have spawned
- Fixed a game-breaking bug introduced in v1.04 where clicking a sheep early softlocks the game
v1.04
- Add clickable title screen buttons -- game is now mouse-only!
- Changed credits text slightly
- Minor performance improvements
v1.03
- Made night 5 use the 5th music (since night 6 no longer exists)
v1.02
- Adjusted text colors a bit
v1.01
- Added a different ending and animation for the last night
- Revised and reworked text
- A handful of other improvement, including tweaked colors and volume adjustments
v1.00
- First release!
```
We made two games this time! You can check out our other one at: https://ldjam.com/events/ludum-dare/40/samurai-shaver**
Screenshots:
Goodnight Sheep is an interactive story about how having too many thoughts can prevent you from falling asleep!
Post-jam version (v1.09): http://cocoamoss.com/goodnight-sheep/goodnight-sheep.html**
iOS: https://itunes.apple.com/us/app/goodnight-sheep/id1323278966**
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.goodnightsheep**
Jam version (v1.07): http://ddrkirby.com/games/goodnight-sheep/compo-version/goodnight-sheep-compo.html**
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/goodnight-sheep-original-soundtrack**
Changelog:
```
v1.09 (Post-jam)
- First mobile release!
- Decreased sheep swirl speeds to 50% for nights 3 and 4
v1.08
- Added new swirly sheep flocking for nights 3 and 4
- Add sheep spread effect to make text more readable
- Text also now scales up a bit after clicking and lingers a bit longer
- Text is now prerendered for better performance and quality
- Added "Cocoa Moss Presents" intro screen, and fix initial fadein
- Added more treble to the spawn sfx so they're audible on smaller speakers
- Lots of mobile-specific work, including letterboxing, app icons, etc.
- Make title screen button click areas a bit larger
v1.07 (Jam)
- Fixed a bug that caused bubbles to not appear
v1.06
- Reduced global volume to 0.75
- Added some new "bad" click sounds for nights 3 and 4
- Adjusted panning for all sfx
v1.05
- Don't highlight the first sheep until all have spawned
- Fixed a game-breaking bug introduced in v1.04 where clicking a sheep early softlocks the game
v1.04
- Add clickable title screen buttons -- game is now mouse-only!
- Changed credits text slightly
- Minor performance improvements
v1.03
- Made night 5 use the 5th music (since night 6 no longer exists)
v1.02
- Adjusted text colors a bit
v1.01
- Added a different ending and animation for the last night
- Revised and reworked text
- A handful of other improvement, including tweaked colors and volume adjustments
v1.00
- First release!
```
We made two games this time! You can check out our other one at: https://ldjam.com/events/ludum-dare/40/samurai-shaver**
Screenshots: