Samurai Shaver
Body hair...the more you have, the worse it is.
Cocoa Moss proudly presents Samurai Shaver, a Rhythm Heaven-inspired music game where you slice hairs to the beat!
Samurai Shaver is a game that follows the quest of a lonely samurai warrior. Your mission -- to cleanse the land of unwanted body hair.
Post-jam version (v1.15): http://cocoamoss.com/samurai-shaver/samurai-shaver.html**
iOS: https://itunes.apple.com/us/app/samurai-shaver/id1330290097**
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.samuraishaver**
Jam version (v1.00): http://ddrkirby.com/games/samurai-shaver/compo-version/samurai-shaver-compo.html**
Soundtrack download (Volume 1): https://ddrkirbyisq.bandcamp.com/album/samurai-shaver-original-soundtrack**
Soundtrack download (Volume 2): https://ddrkirbyisq.bandcamp.com/album/samurai-shaver-original-soundtrack-volume-2**
Changelog:
```
v1.15 (Post-Jam)
- Update site lock code
v1.14
- Recompile to allow offline play via the itch.io app
v1.13
- Update to Unity 2019 and WebAssembly, recompile to allow itch.io hosting
v1.12
- Fixed some additional aspect ratio issues with the mobile version
v1.11
- Fixed some aspect ratio issues with the mobile version
- Default latency adjustment to 50ms (pretty arbitrary, but a better guess than 0ms)
- Turn predictive audio on by default (dynamic audio is nice, but the timing difference
can really throw you off)
- Recommend predictive audio a bit more strongly now
v1.10
- By popular demand, added a detailed audio latency calibration screen with support for
automatic and manual calibration as well as in-game testing
- Added a toggle for predictive audio - enabling it will play slash sounds exactly in time
with the music instead of responding to your input (recommended for devices with high latency)
- Fixed buttons in the main menu being clickable during screen transitions
v1.09
- Fixed a issue in the web build that caused songs to not resume properly after pausing
v1.08
- Shortened description for Shamisen Shootout in web build so it's not cut off
- Fixed a small typo in the jukebox description for level 4
v1.07
- Added level 6: "Yakuza Bathhouse"
- Added level 7: "Shamisen Shootout"
- Added level 8: "Katsujinken"
- Dramatically shortened music load time, especially for the jukebox screen
- Added a link to the Cocoa Moss website on the credits page
- Use box outline instead of dashes to show selected option throughout the UI
- Jukebox shows currently-playing song in gray instead of yellow
- Jukebox now automatically plays next song after current song is finished
- Tweaked some jukebox descriptions slightly
- Preserve previously-selected choice in main menu
- First mobile release!
v1.06
- Speed up fadeout/fadein at game startup a bit
- Allow pressing enter to exit the tutorial
v1.05
- NEW LEVEL! Level 5: "As the Cherry Blossom Falls"
- Added level number and song title on a dropdown sign at the beginning of each level
- Adjusted animation speed of conveyor belt to match tempo of song
- Fixed missing nipples for one of the people sprites (oops)
v1.04
- Adjusted hair positioning and make indicator line appear sooner,
to give more advance warning for the first slice
- More accurate audio sync, and smoother scrolling for the indicator line
- Added gamepad and mouse support
- Fixed a visual glitch when showing the loading screen before the doors fully finished opening
v1.03
- Added a victim to the intro of level 4 so it's not as long of a wait before the song starts
- Very minor tweaks to all of the music
v1.02
- Added roll call numbers to the blank signs that the people are holding
(this was planned from the start; just didn't have time to do it before)
- Added the menu and results screen music to the jukebox menu
- Added song names, and full song descriptions and write-ups to the jukebox screen
v1.01
- Added a pause screen - press Escape or P to pause during a stage
(you can exit the stage from this screen)
- Reduced global volume to avoid WebGL audio compression (eww)
- Performance tweaks to avoid small hitches during gameplay,
especially on the first note of each session
- Fixed sfx failing to play if you slash too quickly
- Smarter placement of blood slashes (no more bleeding between people's legs)
- Don't allow slashing above a person's head or below their feet (no more bleeding floors)
- Fixed a minor looping issue with the blood effect animation
v1.00 (Jam)
- First release
```
We made two games this time! You can check out our other one at: https://ldjam.com/events/ludum-dare/40/goodnight-sheep**
Screenshots:
Cocoa Moss proudly presents Samurai Shaver, a Rhythm Heaven-inspired music game where you slice hairs to the beat!
Samurai Shaver is a game that follows the quest of a lonely samurai warrior. Your mission -- to cleanse the land of unwanted body hair.
Post-jam version (v1.15): http://cocoamoss.com/samurai-shaver/samurai-shaver.html**
iOS: https://itunes.apple.com/us/app/samurai-shaver/id1330290097**
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.samuraishaver**
Jam version (v1.00): http://ddrkirby.com/games/samurai-shaver/compo-version/samurai-shaver-compo.html**
Soundtrack download (Volume 1): https://ddrkirbyisq.bandcamp.com/album/samurai-shaver-original-soundtrack**
Soundtrack download (Volume 2): https://ddrkirbyisq.bandcamp.com/album/samurai-shaver-original-soundtrack-volume-2**
Changelog:
```
v1.15 (Post-Jam)
- Update site lock code
v1.14
- Recompile to allow offline play via the itch.io app
v1.13
- Update to Unity 2019 and WebAssembly, recompile to allow itch.io hosting
v1.12
- Fixed some additional aspect ratio issues with the mobile version
v1.11
- Fixed some aspect ratio issues with the mobile version
- Default latency adjustment to 50ms (pretty arbitrary, but a better guess than 0ms)
- Turn predictive audio on by default (dynamic audio is nice, but the timing difference
can really throw you off)
- Recommend predictive audio a bit more strongly now
v1.10
- By popular demand, added a detailed audio latency calibration screen with support for
automatic and manual calibration as well as in-game testing
- Added a toggle for predictive audio - enabling it will play slash sounds exactly in time
with the music instead of responding to your input (recommended for devices with high latency)
- Fixed buttons in the main menu being clickable during screen transitions
v1.09
- Fixed a issue in the web build that caused songs to not resume properly after pausing
v1.08
- Shortened description for Shamisen Shootout in web build so it's not cut off
- Fixed a small typo in the jukebox description for level 4
v1.07
- Added level 6: "Yakuza Bathhouse"
- Added level 7: "Shamisen Shootout"
- Added level 8: "Katsujinken"
- Dramatically shortened music load time, especially for the jukebox screen
- Added a link to the Cocoa Moss website on the credits page
- Use box outline instead of dashes to show selected option throughout the UI
- Jukebox shows currently-playing song in gray instead of yellow
- Jukebox now automatically plays next song after current song is finished
- Tweaked some jukebox descriptions slightly
- Preserve previously-selected choice in main menu
- First mobile release!
v1.06
- Speed up fadeout/fadein at game startup a bit
- Allow pressing enter to exit the tutorial
v1.05
- NEW LEVEL! Level 5: "As the Cherry Blossom Falls"
- Added level number and song title on a dropdown sign at the beginning of each level
- Adjusted animation speed of conveyor belt to match tempo of song
- Fixed missing nipples for one of the people sprites (oops)
v1.04
- Adjusted hair positioning and make indicator line appear sooner,
to give more advance warning for the first slice
- More accurate audio sync, and smoother scrolling for the indicator line
- Added gamepad and mouse support
- Fixed a visual glitch when showing the loading screen before the doors fully finished opening
v1.03
- Added a victim to the intro of level 4 so it's not as long of a wait before the song starts
- Very minor tweaks to all of the music
v1.02
- Added roll call numbers to the blank signs that the people are holding
(this was planned from the start; just didn't have time to do it before)
- Added the menu and results screen music to the jukebox menu
- Added song names, and full song descriptions and write-ups to the jukebox screen
v1.01
- Added a pause screen - press Escape or P to pause during a stage
(you can exit the stage from this screen)
- Reduced global volume to avoid WebGL audio compression (eww)
- Performance tweaks to avoid small hitches during gameplay,
especially on the first note of each session
- Fixed sfx failing to play if you slash too quickly
- Smarter placement of blood slashes (no more bleeding between people's legs)
- Don't allow slashing above a person's head or below their feet (no more bleeding floors)
- Fixed a minor looping issue with the blood effect animation
v1.00 (Jam)
- First release
```
We made two games this time! You can check out our other one at: https://ldjam.com/events/ludum-dare/40/goodnight-sheep**
Screenshots:


