
Intelligent Fireball Cleanup Detail
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Take your place on the illustrious team of cleanup and containment staff at the Totally Important Science lab complex. Why were they making intelligent, self-sustaining fireballs? Because Science! In typical fashion, they broke containment on your first day on the job. Why don’t you go keep them contained while the rest of us lock down the source.
Armed with a water cannon pack and a suit of ablative armor that never got a cool acronym (they were trying for ARGH but nothing worked), head into testing area three and douse the fireballs while the rest of the team contains the source.
If the armor ablates off of you… well, don’t let that happen. Be careful though, all those layers of armor will slow you down, the more the slower.
WASD to move, right click to fire water cannon.
Made in 48 hours using Unity. No audio because I ran out of time (and have no idea how to make sound effects).
Armed with a water cannon pack and a suit of ablative armor that never got a cool acronym (they were trying for ARGH but nothing worked), head into testing area three and douse the fireballs while the rest of the team contains the source.
If the armor ablates off of you… well, don’t let that happen. Be careful though, all those layers of armor will slow you down, the more the slower.
WASD to move, right click to fire water cannon.
Made in 48 hours using Unity. No audio because I ran out of time (and have no idea how to make sound effects).