Mother Earth's blues

Overall★★★★★★★★★★2.38
Fun★★★★★★★★★★1.57
Innovation★★★★★★★★★★2.40
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★2.93
Audio★★★★★★★★★★3.13
Humor★★★★★★★★★★1.74
Mood★★★★★★★★★★3.07
Based on an idea from Paulloz
---

The kind Mother Earth suffers because humans dry out her resources. She must get rid of them.
You have 5 natural weapons at your disposal to do so. Each one will strike randomly on the earth when you decide to. Obviously, each weapon have a reload time.

To use a weapon just click on the red stain.

Due to a lack of skill and time my game lack of feedback on action. I'll try to add these after the rating end. I want to be judged on these three days of work.

Screenshots


Credits

* Code by louckousse
* Drawing by streetvenus
* Sound design by streetvenus

screenshot
Genres: strategy

Comments12

Rob White
Rob White6 Dec 2017, 17:31
Nice commentary on the world and how we use the natural resources of the earth; so a good link with the theme. The music conjured up feelings of melancholy which also fits the theme of the game. I think that the gameplay was very simplistic and I didn't quite get enough feedback from the game about whether my actions were good or bad.
tomer_cool
tomer_cool6 Dec 2017, 17:31
I like the art, music, and the concept. It's a cool game, but there's not much gameplay. The way it connects with the theme is cool: "Humans, the more you have, the worse it is".
DenBaum6 Dec 2017, 17:34
I liked the soundttrack and the graphics. You could have explained the controls better and i missed animations for the catastophes :)
Pixel Maniacs
Pixel Maniacs6 Dec 2017, 17:39
I had no idea what to do, could you please add more descritpion. But i stayed because of the well looking graphics and the sweet ambient sounds.
Xahell6 Dec 2017, 17:46
I don't know, there isn't much gameplay?

The art and music are cool, the game runs fine.
Rolle
Rolle6 Dec 2017, 18:04
Art and music in nice. Regarding the gameplay I'm not sure, there wasn't enough feedback to know what you were doing. This would need a bit more refinement and then it could be an interesting game I think.
louckousse
louckousseauthor7 Dec 2017, 10:40
Thank you all for your comment. This is my first game and first jam so i'm pretty pleased to see people kind of enjoying my work.
I think it miss some visual feedback too, I was short on time and didn't find a way to integrate it in time.

Following your remarks I added a bit of information in the description.
Beuc13 Dec 2017, 22:22
Nice atmosphere, though there doesn't seem to be gameplay at the moment.
LeReveur
LeReveur20 Dec 2017, 20:05
Good idea, but the result is basically a "hit when ready", with no any way of challenge nor strategy, except wait before use a weapon. Maybe with some more control, it would be challenging, like "the more you wait before using it, the more the volcano will kill people, exponentially" - wich would leads on a strategy like "how much can I wait for better damage, without too much growing". Besides, arts are good, wich helps a lot for the mood.
oxysoft
oxysoft27 Dec 2017, 19:55
Genius take on the theme that left me thinking, it's too bad there wasn't much to do.
muumeroinen27 Dec 2017, 21:46
I like the use of theme haha

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