My Dragon, Don't Munch!!

My Dragon, Don't Munch!!

This game is from ldjam.com, which is currently unavailable.
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overall: 3.33
fun: 3.39
innovation: 2.83
theme: 3.85
graphics: 3.54
audio: 3.24
humor: 3.28
mood: 3.21

My Dragon, Don't Munch!!



Guides


Control the dragon not to become a big-belly! Drag with mouse to move around the character, avoid as much high calories food as you can!

Can you survive this 1 minute level? How much score have you got? Share with us!

Staff


Made in 72 hrs by IkigaiSeitetsu, Bxdaze, Role, Melody-wind.

IkigaiSeitetsu - Programming, Background Musics, Title Image

Bxdaze - Sound Effects, Level Design, Difficulty Balancing

Role - Animation, Character Design, Background Images

Melody-wind - Editor Extension Programming

~~A Coming-soon List~~(Wouldn't come due to team inactivity qwq sorry)


- Mac version fix

- A post-jam version, which features:
- A minor adjustment of the timing of the second hamburger bullet in the tutorial. Currently it is wrongly shot into the field 8 seconds earlier than the design.
- An additional keyboard input in the tutorial part for going to the next page of the dialogs. Thank you for your feedback, @Jay2645 and @hillexed !
- Replacing the font of the score. A numberic font was created during the 72 hours and was in the project assets, but we didn't have the time for putting it into displaying. (Actually the score calculation mechanic was not even introduced until in the final hour of that 72 hours lol)
- Displaying the score in the gameover screen.
- A minor adjustment of the dragon's reachable area. Thank you for your feedback, @PonchoGuy !

Downloads

(Edit Dec 5th: Just to notify, Mac version isn't fully tested and we recieved some feedback that the game is having a pink screen freeze at the start. We are looking into this. If you are a Mac user, you may need to wait patiently until we fix it up or still download the link below and report to us some details on the error.)

(Edit Dec 6th: WebGL version is available now! There are no different contents between the WebGL one and the others.)

Found a bug?
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