Sacrifiskeleton

co-authored: @ndndroy
Overall★★★★★★★★★★3.66
Fun★★★★★★★★★★3.63
Innovation★★★★★★★★★★3.53
Theme★★★★★★★★★★4.03
Graphics★★★★★★★★★★3.58
Humor★★★★★★★★★★3.44
Mood★★★★★★★★★★3.33
Heroes and heroines are about sacrifices.
Being a skeleton, this applies when going ahead, "sacrificed", and becoming the leader's bone-merangs.

Go sacrificed as a leader, or as ammo leads?



Controls:

- D - Walk right
- W - Jump to stomp on an enemy
- Left Click - Throw a bone-merang
- Hold A - Sacrifice a skeleton for some bone-merangs

~~Caution: This game is totally playable, but because stuffs, it is far from the designed complexity... Wish there be no more electricity outs while LD is going~~

screenshot
Genres: platformer
Tools: Unity

Comments11

IanLux4 Dec 2018, 22:51
This game is really fun man! You guys should finish it! awesome concept :D
SubtlyDramatic5 Dec 2018, 15:07
Love the bone sacrifice idea! That's really creative and a great use of the theme! This was definitely a difficult theme to incorporate, and you did a great job! I'm really enjoying your graphics as well. Great job on your art and game!

Sorry you had a power-outage! The programmer for my game and I had a scare the day before jam! I was really worried! You accomplished a lot!
tpamir
tpamir13 Dec 2018, 13:19
Apart from the hard controls loved the idea! Good Job!
Purrseus
Purrseus13 Dec 2018, 14:09
Maaan, I love this concept! It would fit perfectly on smartphones :)

The execution is really good. You nailed the feeling of leading an entire skeleton cohort. The dialogs are a nice addition. Combined with the various colors, it gave the skeletons some real personality. Graphics are really cool, too. I especially love the design of the green enemies with the bandanas. So cute
muffty14 Dec 2018, 18:10
oh god, I would have loved this game if id had no max live counter. 'RUN' hahahaa. Throwing myself on the enemies to make place for next generations. inspired me :D
IkigaiSeitetsu
IkigaiSeitetsuauthor15 Dec 2018, 15:14
@ianlux @subtlydramatic Thank you so much for your encouragements ;v;

@tpamir @muffty Our team didn't place an in-between level, therefore the control of the level difficulty has been lost since, I suppose... ;-;||| Thank you for your feedbacks!

@purrseus It's really nice to hear that you like our game! I was not quite sure about whether I should insist on polishing their personalities, there being little time left before the submission hour... But these details render the 'sacrifice-and-move-on' idea quite well at last, which is a great relief. Thank you very much for your comment, it means a lot to us!!
patvanmackelberg
patvanmackelberg19 Dec 2018, 03:06
Nice game, I only had to die 43 times to get to the end :)
Dining Philosopher
Dining Philosopher19 Dec 2018, 13:08
Love the end-game statistics! 358 jumps, 80 dead colliding skeletons, 19 dead bone-meranged skeletons, 106 bone-merangs thrown, 162 enemies defeated. Good concept, being able to "exchange" skeletons for enemies (enemies also die upon contact) makes it a bit too easy on the player but the difficult level design made up for it.
Hare Software
Hare Software20 Dec 2018, 00:34
Very cool idea for the theme, solid execution, feels very polished. If you would extend the game with a few more mechanics and more levels I would love to play it some more!
Eli Delventhal
Eli Delventhal20 Dec 2018, 21:37
I like the idea, and it works well! Was pretty damn hard to win. :-) Some tighter platforming controls would really help, and maybe the ability to aim bones. I also think some of the guys trailing behind me died?

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