
Pet Overload
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Pet Overload is a simple 2D top-down puzzle game written with SDL2 and available for Windows, MacOS and GNU/Linux. You use W/A/S/D to navigate through several mazes in a forest terrian, however, once you come in contact with an animal, you instantly adopt them and they stick to you like a magnet, helping you throughout the game. Unfortunately, you only have the energy to care for so many pets, so watch out! You can sell a pet to an NPC by walking up to him or her, and then your energy will be restored.
The game is coded in C using SDL2 for graphics (https://libsdl.org) and I drew the assets in GIMP (https://gimp.org). It feels a bit rough (particularly because of the sprites, collision detection, jumpy movement, and lack of sound) but I hope you like it!
* This is a very short game, it should only take between 9 and 3 minutes to complete.
* Note to Linux users: you'll need to install libSDL 2.0.x if you don't already have it!
* (Source code content warning: May contain trace amounts of kludges, premature optimization, excessive bitwise arithmetic, etc.)
Changes: I fixed a bug that allowed you to go just under the bottom and to the right of the screen.
The game is coded in C using SDL2 for graphics (https://libsdl.org) and I drew the assets in GIMP (https://gimp.org). It feels a bit rough (particularly because of the sprites, collision detection, jumpy movement, and lack of sound) but I hope you like it!
* This is a very short game, it should only take between 9 and 3 minutes to complete.
* Note to Linux users: you'll need to install libSDL 2.0.x if you don't already have it!
* (Source code content warning: May contain trace amounts of kludges, premature optimization, excessive bitwise arithmetic, etc.)
Changes: I fixed a bug that allowed you to go just under the bottom and to the right of the screen.