Radrock

Radrock

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overall: 3.10
fun: 2.50
innovation: 2.90
theme: 3.10
graphics: 3.10
humor: 2.62
mood: 3.25
DO you have what it takes prospect?

E to interact with anything, doors, rocks, "the Terminal"

W,A,S,D to move

left click or spacebar to shoot

HOLD left shift to lock movement for better shooting

So this time around I had a lot more story to tell than I had mechanics or gameplay. It was a rough weekend when I almost gave up multiple times but I feel like this time I learned a lot from the experience.

As a reminder to myself and anyone else who’s interested, here are some of the things I learned and hope to do in the future. Thanks everyone!

Things I’ve learned:

avoid pathfinding if you can ( i’m looking at YOU a*)
stick to your strengths, the jam itself is challenge enough
don’t code friday night, take most if not ALL of the night for planning what you will need to execute your best ideas
once you have an idea, think of the simplest most basic way you could make it into a game. For example, in hindsight, I would’ve done better with a Text adventure since I had a strong story but meager art skills (i’m slow!) and no good ideas for mechanics. KEEP IT SIMPLE!

Thanks everyone
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