Retro Rocket Run!

Retro Rocket Run!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.22
fun: 2.98
innovation: 2.97
theme: 3.50
graphics: 3.19
audio: 3.07
mood: 2.90

Introduction

In Retro Rocket Run! you must make the choice on whether to collect or avoid the abundant coins.

Collecting them will help improve your high score but may also kill you...

The game gets progressively more difficult the longer you stay alive, so stay sharp!

I had an immense amount of fun building this for my very first Ludum Dare and I hope you enjoy playing it.
Comment with your feedback and highscores (I'd love to know how far you get).

Play it here

Instructions

1. Move left and right (can use arrow keys / A-D keys / gamepad analogue stick).
2. Pickup or avoid coins - Your choice.
3. Avoid the spike barriers

Pickups

1. Damage ship
2. Speed-up controls
3. Invert Controls
4. Toggle Invisibility

Mid-Game:



Invisible Ship:



Highscores

(post yours to be added to the top 10 list!):

0. 78,303 - gwolf86 (me!)

1. 53,828 - @bocodillo
2. 49,888 - @frankslater
3. 48,626 - @nekoballs
4. 38,491 - @priweejt
5. 37,173 - @niphram
6. 35,185 - @nammflow
7. 23,149 - @naca
8. 22,570 - @pkenney
9. 21,685 - @strelly
10. ~17,000 - @x-budsterized-x

FAQ:

Q. Why does your game lag so hard?

A. I didn't pick the best method for handling the creation and destruction of that many coins. I thought I'd fixed the problem before submitting but looks like there are still a few issues.
This seems to be most noticeable on the WebGL version of the game, so the browser may be playing a part in the problem (I'm really not sure). As a result I've now supplied a downloadable version of the game as well (see edits below).

Q. I wish there was more feedback when a power-up was triggered.

A. I wanted to give each powerup a unique animation / particle effect / sound when triggered but I ran out of time. There is a generic trigger noise and particle effect to signal that something happened, but that's your lot for now.

Q. How long does the invisibility last?

A. until you collect enough coins to trigger the effect again (it's a toggle). The same goes for the inverted controls.

Q. How do the power-ups work?

A. Each coin is randomly placed into on of the power-up buckets. When the bucket is full, the effect triggers and the counter resets.

Q. Your game needs more levels!

A. I couldn't agree more! I ran out of time to add all the levels I wanted but these will be added to a commercial release of the game. There are currently 6 section layouts and these come in wide and narrow. I currently have plans to add 14 section types in 3 widths, so that should provide plenty of variation going forward.

Edits:

* The game was originally made form WebGL. However, I later added the download version of the game because players were experiencing some lag with the WebGL build.
The download version has the score info in the wrong place in game, so apologies for that (I clearly screwed up the anchoring!).
* Added The leaderboard above for some friendly competition - now linked directly to the players profile so you can check out their games too!
* Added the FAQ to help answer some of the feedback I've been receiving.
Found a bug?
Tell us on Discord