
Shall they up?
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Another basic shoot'm up. Or is it?
\- Where's my space gun?
\- There.
\- And the other weapons?
\- Er…
\- What?
\- The Konsorsium don't give weapons if you don't need them.
\- …
\- Budget cut.
\- So, how can I have more weapons?
\- You must need them for the next mission.
\- What das it mean?
\- In other words, you need to take some risks and take missions where some ennemies need some weapons to be killed.
\- But, the last time I done that, they gave me precisly the weapons that don't work on the worst ennemy!
\- Yes, I know. And that's the same here.
\- …
\- Sorry. You still have the choice.
\- Fu\*\*\*ing budget cuts.
_____
Hi!
I never made a shoot'm up before, and I was excited to have an idea for that kind of game with this theme. But, as always, making a game type I never done before was very challenging\*. I hoped (naively, again ^-^) to add some fancy graphics, funny sounds, perhaps a little old music, and other juicy stuff, but this cannot happen when you are still a beginner in game making (yes, even if it's my 15th LD, I still consider myself as a beginner in that skill ^-^).
What I hope now, is that you'll have a little fun playing this game, for wich I gave time and passion, even with a poor result compared to my first idea - but, hey, that's part of this competition. ;)
_\* and this time I challenged myself more than ever, because I choosed to use my own HTML5 "engine", that I started to code only few weeks ago… I'm crazy, and I know it. :P
(however, note that this way, the full code of my game _ is _ my game itself :D)_
_____
Edit : You can now play with a post-jam version. Added (very) few things, and little tweaks on some variables.
/!\ please, remember that you must rate only the regular version
*post jam changes :*
- *reduced (a little) the player size and touch ray*
- *spawn probability compensated*
- *added some training bots in the choosing screen (it's better to test weapons on something)*
- *adjusted some weapons, and added lateral bullets on the spread one*
- *added a little ping effect on bullet collision (only if target harmed)*
- *now, your best score should be kept between sessions (on local storage)*
- *beautify score bug fixed*
- *drawing bugs fixed*
- *global graphical enhancement*
- *added exploding effect on kill*
*(please reload page if you tried the previous post-jam version)*
_____