Shall they up?

Shall they up?

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.22
fun: 3.28
innovation: 3.05
theme: 3.55
graphics: 2.53
humor: 2.31
mood: 2.51


Another basic shoot'm up. Or is it?

\- Where's my space gun?
\- There.
\- And the other weapons?
\- Er…
\- What?
\- The Konsorsium don't give weapons if you don't need them.
\- …
\- Budget cut.
\- So, how can I have more weapons?
\- You must need them for the next mission.
\- What das it mean?
\- In other words, you need to take some risks and take missions where some ennemies need some weapons to be killed.
\- But, the last time I done that, they gave me precisly the weapons that don't work on the worst ennemy!
\- Yes, I know. And that's the same here.
\- …
\- Sorry. You still have the choice.
\- Fu\*\*\*ing budget cuts.

_____

Hi!

I never made a shoot'm up before, and I was excited to have an idea for that kind of game with this theme. But, as always, making a game type I never done before was very challenging\*. I hoped (naively, again ^-^) to add some fancy graphics, funny sounds, perhaps a little old music, and other juicy stuff, but this cannot happen when you are still a beginner in game making (yes, even if it's my 15th LD, I still consider myself as a beginner in that skill ^-^).
What I hope now, is that you'll have a little fun playing this game, for wich I gave time and passion, even with a poor result compared to my first idea - but, hey, that's part of this competition. ;)

_\* and this time I challenged myself more than ever, because I choosed to use my own HTML5 "engine", that I started to code only few weeks ago… I'm crazy, and I know it. :P
(however, note that this way, the full code of my game _ is _ my game itself :D)_

_____

Edit : You can now play with a post-jam version. Added (very) few things, and little tweaks on some variables.

/!\ please, remember that you must rate only the regular version

*post jam changes :*
- *reduced (a little) the player size and touch ray*
- *spawn probability compensated*
- *added some training bots in the choosing screen (it's better to test weapons on something)*
- *adjusted some weapons, and added lateral bullets on the spread one*
- *added a little ping effect on bullet collision (only if target harmed)*
- *now, your best score should be kept between sessions (on local storage)*
- *beautify score bug fixed*
- *drawing bugs fixed*
- *global graphical enhancement*
- *added exploding effect on kill*

*(please reload page if you tried the previous post-jam version)*

_____

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