
Shape Invasion
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
STORY
One day, you decided to go to an area rumored to have shapes appear out of thin air. When you got there, you found out that this rumor IS true. And you quickly find out that, the more shapes there are, the more likely you are to suffocate.
GAMEPLAY
This game is an Arcade/Platformer Shooter. You have a gun and 7 bombs that you have to use in order to defend yourself from the onslaught of shapes.
CONTROLS:
W, A, S, D: Move
Space: Jump
Left Click (with gun): Shoot/Scroll through text
Right Click: Bomb
M: Mute music
BEHIND THE SCENES
This game was made for the Ludum Dare 40 Compo. It was quite a stressful journey, but I'm happy that I managed to make it here.
I've always wanted to participate in a game jam, ESPECIALLY Ludum Dare. Now I have the chance, and the theme didn't suck as much as Ludum Dare 38, which I was ORIGINALLY going to participate in.
"Participate". Well I wasn't going to ACTUALLY participate, I just would've PRETENDED like I was in the competition.
You might realize that Jake's walking animation might be a little weird, and the music might suck balls. That's because I don't have much experience with walking animations and music.
I didn't even put on a shirt for most of the jam in order to save time and also, it got quite hot in my room. During the jam, I got EXTREMELY stressed out. This even carried on to when I was 'asleep'. I even had a 'mini-nightmare' which involved the deadline being 17 minutes after I 'woke' up. Later on, I was worried that I wouldn't be able to provide a download link before the Compo ended.
Anyways, I hope you all enjoy playing my game. I certainly poured my soul into it.
PROGRAMS USED:
Clickteam Fusion 2.5 (Game)
GIMP (Player, Logo, Final Cover image)
Audacity (Sounds, Music variations)
Bosca Ceoil (Music Creation)
Inkscape (Tracing Cover Image)
Blender (Raw Cover Image)
BFXR (Sound Effects)
One day, you decided to go to an area rumored to have shapes appear out of thin air. When you got there, you found out that this rumor IS true. And you quickly find out that, the more shapes there are, the more likely you are to suffocate.
GAMEPLAY
This game is an Arcade/Platformer Shooter. You have a gun and 7 bombs that you have to use in order to defend yourself from the onslaught of shapes.
CONTROLS:
W, A, S, D: Move
Space: Jump
Left Click (with gun): Shoot/Scroll through text
Right Click: Bomb
M: Mute music
BEHIND THE SCENES
This game was made for the Ludum Dare 40 Compo. It was quite a stressful journey, but I'm happy that I managed to make it here.
I've always wanted to participate in a game jam, ESPECIALLY Ludum Dare. Now I have the chance, and the theme didn't suck as much as Ludum Dare 38, which I was ORIGINALLY going to participate in.
"Participate". Well I wasn't going to ACTUALLY participate, I just would've PRETENDED like I was in the competition.
You might realize that Jake's walking animation might be a little weird, and the music might suck balls. That's because I don't have much experience with walking animations and music.
I didn't even put on a shirt for most of the jam in order to save time and also, it got quite hot in my room. During the jam, I got EXTREMELY stressed out. This even carried on to when I was 'asleep'. I even had a 'mini-nightmare' which involved the deadline being 17 minutes after I 'woke' up. Later on, I was worried that I wouldn't be able to provide a download link before the Compo ended.
Anyways, I hope you all enjoy playing my game. I certainly poured my soul into it.
PROGRAMS USED:
Clickteam Fusion 2.5 (Game)
GIMP (Player, Logo, Final Cover image)
Audacity (Sounds, Music variations)
Bosca Ceoil (Music Creation)
Inkscape (Tracing Cover Image)
Blender (Raw Cover Image)
BFXR (Sound Effects)