Turbo Toilet Tomfoolery!

Turbo Toilet Tomfoolery!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.96
fun: 3.00
innovation: 3.08
theme: 3.38
graphics: 2.67
audio: 2.78
humor: 3.80
mood: 2.74
The premise is simple: You *REALLY* need to pee, and have to get to that toilet RIGHT NOW!! You'll have to deal with your coworkers in the way, too!

The Controls

A or D: Steer left or right
W or S: Push a coworker, given proper timing

The Development


I'll make a dedicated post-mortem relatively soon, to further elaborate; so I'll just give the abridged version here:

I spent OVER A DAY trying to come up with a game idea, and there was nothing to show for it! The idea for this game came from my parents, dad in particular. I did not have much time to work on this game, given that it's a Jam entry. There were points when I didn't even WANT to make a game, but some of you convinced me to push on and make something.

Ultimately, I did not have a very fun time working on this game, that part I will CERTAINLY elaborate on in the post-mortem, and probably more so in my final post. But hey, at least I tried to relax a bit more! I took breaks once in a while, but I had a difficult time staying at ease, what with that deadline looming. I've certainly learned now that I don't do well with a strict deadline... it only took, like, roughly 5 years...

What Do I Think?


Honestly, I just made something and submitted it. I think this will be the last Ludum Dare I will have participated in, but save your goodbye for the final post. I could have gone further with the art, but time was not kind to me. Near the end, I didn't really want to make any more art; I just wanted to finish the thing!

Now, if you've seen my previous Ludum Dare entry, don't worry! This was definitely a _MUCH_ smoother ride than last time, though it still wasn't that pleasant. I guess I can say that I'm glad I submitted a game during the 20th anniversary, but I *SERIOUSLY* wish things went better...

There ARE some bugs that should be mentioned:

Coworkers spaz around, and the player can phase through walls. Those are the only ones I took note of, and I apologize for them.

Don't expect much from this entry. That's all *I* have to say... well, thank you anyways for checking out my post, that too.

EDIT: Uh, yeah, I guess I should say that the controls are *supposed* to be awkward! Didn't think about that, first time.
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