
Turbo Toilet Tomfoolery!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The premise is simple: You *REALLY* need to pee, and have to get to that toilet RIGHT NOW!! You'll have to deal with your coworkers in the way, too!
W or S: Push a coworker, given proper timing
I'll make a dedicated post-mortem relatively soon, to further elaborate; so I'll just give the abridged version here:
I spent OVER A DAY trying to come up with a game idea, and there was nothing to show for it! The idea for this game came from my parents, dad in particular. I did not have much time to work on this game, given that it's a Jam entry. There were points when I didn't even WANT to make a game, but some of you convinced me to push on and make something.
Ultimately, I did not have a very fun time working on this game, that part I will CERTAINLY elaborate on in the post-mortem, and probably more so in my final post. But hey, at least I tried to relax a bit more! I took breaks once in a while, but I had a difficult time staying at ease, what with that deadline looming. I've certainly learned now that I don't do well with a strict deadline... it only took, like, roughly 5 years...
Honestly, I just made something and submitted it. I think this will be the last Ludum Dare I will have participated in, but save your goodbye for the final post. I could have gone further with the art, but time was not kind to me. Near the end, I didn't really want to make any more art; I just wanted to finish the thing!
Now, if you've seen my previous Ludum Dare entry, don't worry! This was definitely a _MUCH_ smoother ride than last time, though it still wasn't that pleasant. I guess I can say that I'm glad I submitted a game during the 20th anniversary, but I *SERIOUSLY* wish things went better...
There ARE some bugs that should be mentioned:
Coworkers spaz around, and the player can phase through walls. Those are the only ones I took note of, and I apologize for them.
Don't expect much from this entry. That's all *I* have to say... well, thank you anyways for checking out my post, that too.
EDIT: Uh, yeah, I guess I should say that the controls are *supposed* to be awkward! Didn't think about that, first time.
The Controls
A or D: Steer left or rightW or S: Push a coworker, given proper timing
The Development
I'll make a dedicated post-mortem relatively soon, to further elaborate; so I'll just give the abridged version here:
I spent OVER A DAY trying to come up with a game idea, and there was nothing to show for it! The idea for this game came from my parents, dad in particular. I did not have much time to work on this game, given that it's a Jam entry. There were points when I didn't even WANT to make a game, but some of you convinced me to push on and make something.
Ultimately, I did not have a very fun time working on this game, that part I will CERTAINLY elaborate on in the post-mortem, and probably more so in my final post. But hey, at least I tried to relax a bit more! I took breaks once in a while, but I had a difficult time staying at ease, what with that deadline looming. I've certainly learned now that I don't do well with a strict deadline... it only took, like, roughly 5 years...
What Do I Think?
Honestly, I just made something and submitted it. I think this will be the last Ludum Dare I will have participated in, but save your goodbye for the final post. I could have gone further with the art, but time was not kind to me. Near the end, I didn't really want to make any more art; I just wanted to finish the thing!
Now, if you've seen my previous Ludum Dare entry, don't worry! This was definitely a _MUCH_ smoother ride than last time, though it still wasn't that pleasant. I guess I can say that I'm glad I submitted a game during the 20th anniversary, but I *SERIOUSLY* wish things went better...
There ARE some bugs that should be mentioned:
Coworkers spaz around, and the player can phase through walls. Those are the only ones I took note of, and I apologize for them.
Don't expect much from this entry. That's all *I* have to say... well, thank you anyways for checking out my post, that too.
EDIT: Uh, yeah, I guess I should say that the controls are *supposed* to be awkward! Didn't think about that, first time.