Man, this game is brutal! Really nice concept, but I couldn't manage a stack of more than a few boxes at any time - any more than three or four and it's impossible!
Wow this is so challenging, could only get a few blocks high. A really neat idea - had a similar box stacking idea ourself, but did not go for it in the end - having the platform move is a very elegant touch. Awsome. 🤘🏻
I really like this. Block stacking is fun but so hard. I think it would be cool if you wrapped around the screen at the edges, so you could really correct your balance when it's leaning bad. I got to 5 blocks at my best :)
I agree about the red background choice... :expressionless: @fashionbatman @rasco
True that, let's see it as an exploration for something a bit more interesting :smirk: @szabe
The unscientific physics could really go for som more work! But I've also grown to like the sensitivity of it, although maybe it should be saved until the stack is very high @lewis-quaife
Great idea! I thought about zooming out the view port when the player got outside, but I should probably try both @fluidvolt
I barely blinked and the boxes were tipping over. Ouch! Nice concept, with a little more polish and tweaking the shifting of the box it would be a nice game to quickly pick up and kill time while waiting in line or something like that :D
Thank you @stmatn and @prodigalson for your feedback! It seems that you helped me get over the rating barrier :innocent:
I agree that the controls are too sensitive. I've actually had the opportunity of watching several people play the game and have gotten some insight into how people *expect* the tower to react to the inputs.
One thing I will also probably test is making a mobile version that uses the accelerometer as input, so that you will need to tilt the phone accordingly :grin: Thanks all for your feedback!
I liked the concept of this, but the pile of blocks start to tilt even though you don't move and when they start tilting too much it feels almost impossible to get them back under control, perhaps if the movement had slower acceleration? Fits the theme really well! It could be an interesting idea to develop further, after perhaps toning down the bright red back ground :stuck_out_tongue:
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True that, let's see it as an exploration for something a bit more interesting :smirk: @szabe
The unscientific physics could really go for som more work! But I've also grown to like the sensitivity of it, although maybe it should be saved until the stack is very high @lewis-quaife
Great idea! I thought about zooming out the view port when the player got outside, but I should probably try both @fluidvolt
I agree that the controls are too sensitive. I've actually had the opportunity of watching several people play the game and have gotten some insight into how people *expect* the tower to react to the inputs.
One thing I will also probably test is making a mobile version that uses the accelerometer as input, so that you will need to tilt the phone accordingly :grin: Thanks all for your feedback!
Good job!