
Stand your ground
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An unorthodox tower defense game, made with Three.js and Cannon.js
screenshot.png
Water put up Fire
Grass absorbs Water
Fire burns Grass
air destroy fire
fire destroy air
When air is destroyed enemy spawn faster
Arrows : Orient canon
Space : Shoot
W : Change elemental type
If you rather play an incremental game :
You can activate Immortal Mode by pressing I
(The Tetris like control won't allow you to shoot your way through, you'll have to manage the situation by taking advantage of your enemy interactions and bullet persistence)
-You control the pace of the game by shooting more or less
-Enemies will bounce on you unless they have been put off their trajectory by a previous collision
-Use the interactions between the enemy so you don't have to shoot a lot
-Anticipate your moves but delay them
-Make each of your shot count
-Surround yourself with bullets so that they become helpful to stop the enemies.
-Don't restart too quickly or you'll activate tilt mode :)
If you enjoyed my game, you will probably enjoy my last project :
Linn Photobooth available on github : https://github.com/GistNoesis/Linn-Photobooth!
screenshot.png
Prevent enemy to cross your line
Water put up Fire
Grass absorbs Water
Fire burns Grass
air destroy fire
fire destroy air
When air is destroyed enemy spawn faster
Commands :
Arrows : Orient canon
Space : Shoot
W : Change elemental type
Cheat code :
If you rather play an incremental game :
You can activate Immortal Mode by pressing I
Hints (Only given for last week of Ludum Dare play) :
This game was designed to be solved using a systemic approach.(The Tetris like control won't allow you to shoot your way through, you'll have to manage the situation by taking advantage of your enemy interactions and bullet persistence)
-You control the pace of the game by shooting more or less
-Enemies will bounce on you unless they have been put off their trajectory by a previous collision
-Use the interactions between the enemy so you don't have to shoot a lot
-Anticipate your moves but delay them
-Make each of your shot count
-Surround yourself with bullets so that they become helpful to stop the enemies.
-Don't restart too quickly or you'll activate tilt mode :)
About
I used 5 royalty free textures. Everything else music, 3d art and code was created during this week-end.If you enjoyed my game, you will probably enjoy my last project :
Linn Photobooth available on github : https://github.com/GistNoesis/Linn-Photobooth!