Stealing Cubes

co-authored: @kegnarok, @mathfehr
Overall★★★★★★★★★★3.93
Fun★★★★★★★★★★3.76
Innovation★★★★★★★★★★3.97
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★3.89
Audio★★★★★★★★★★3.37
Mood★★★★★★★★★★3.62
In Stealing Cubes, you are a an adventurer who just invaded SphereWorld in order to stack up as many cubes as possible. However, the nasty natives won't exactly be cooperative, and the richer you are, the angrier they get! Fortunately, our hero has practiced his throw and wants to have a say!

Our game is on itch.io here.


Controls

- ​WASD to move around, mouse to look around
- Shift to sprint, Space to jump
- Left-click to mightily throw a cube at a foe
- Right-click to grab a cube
- P to pause the game
- Esc to quit the game

screenshot
Genres: shooter

Comments26

Kegnarok2 Dec 2017, 14:33
Finally made it!
Billeclipse
Billeclipse5 Dec 2017, 02:50
That sneaky red balls... :P Great game and the weird feeling of the map it really makes it unique in my eyes :D
SpaceMonkey
SpaceMonkey5 Dec 2017, 02:55
Very cool concept and challenging too. Walking inside a sphere is interesting and the graphics are very engaging. Gj! (11 cubes)
Kapura
Kapura5 Dec 2017, 02:58
I really enjoyed the way the world works in the game. Being on the inside of a sphere is fascinating, and I'd love to know how you did it. Outside of that, the game was incredibly clear, with visually distinct objectives and enemies (and even a mini map!) And even though all the assets were cubes and spheres, the lighting made the art feel more professional and interesting. Well done!
UnlikelyNomad
UnlikelyNomad5 Dec 2017, 02:59
It always felt like something was just behind me. That humming gong sound will haunt me for the rest of my days. The inverted sphere environment was AMAZING.
Elfcirynn5 Dec 2017, 03:02
Sounds work well, and I dunno what mood it establishes, but it does it so well. The visuals are crazy satisfying, and it makes me want to try a bunch of new stuff! Dang!
holgk5 Dec 2017, 03:05
Good entry. A tip for the next time (or upload). It would be nice if your build doesn't have the name Ld40. If everyone chooses that for the build name you get in trubble or get confused with the downloads.
Nia
Nia5 Dec 2017, 03:18
This is amazing! The way the world moves is incredible. It's hard for me to explain, but it gave me the distinct sense of being on another world in the way everything flowed. I loved looking up at the ceiling! Everything connecting in a circle was really cool. You also accomplished a lot with very minimal sound effects. I got a sense of foreboding whenever one of those glowing circles came near...not an easy feat to make a circle scary, haha. Anyway, wonderful game.
Kornel
Kornel5 Dec 2017, 12:25
Astonishing visuals for such simple graphics, and the spherical world is amazing.
Wojciech Bruski5 Dec 2017, 16:19
GJ very nice and simple game. Big WOW for world closed in sphere.
Vovin
Vovin5 Dec 2017, 18:35
The game feels very polished. Great use of simple components to make a distinct an interesting game world.
When the red balls chase you down, their sound effect becomes quite menacing.
The Triumvirate
The Triumvirate5 Dec 2017, 18:43
Very good job! It's so tensing hearing to red ones coming closer, well done!^^
Giardi
Giardi5 Dec 2017, 18:44
It's very good and funny. It's funny how this game made someone scared about a ball
FSKR5 Dec 2017, 18:47
level design is really cool on this one! great job!
CatsPawsGames
CatsPawsGames5 Dec 2017, 19:03
Very atmospheric and engaging, and great usage of inverted sphere environment. Red ball for best video-game villain of the year!
TuTaraTuta
TuTaraTuta5 Dec 2017, 19:32
Wow, this game looks really good and I love the idea of spherical world! Sound effects are nice. Although, your take on a theme is god! Great job))
DarkSamus9000
DarkSamus90005 Dec 2017, 22:10
Yours is one of my favorite submissions so far. Graphics are nice, the game is well-made, the implementation of the theme is fantastic, and i'm going to have nightmares about those balls chasing me.
Kciwsolb
Kciwsolb5 Dec 2017, 22:28
Wow! I love the movement in the game. I feel like this could make a neat puzzle platformer or something.
Lazyac5 Dec 2017, 23:35
Woow such a good game !
MarioBarone
MarioBarone6 Dec 2017, 12:57
What a clever idea! loved it, and can only imagine how interesting this could get. Great initiative!
flip1206 Dec 2017, 18:39
Nice game, I love the level design, and that sound when the enemy approaches you, it reminds me of the shark movie xD. Have you considered to make a VR version? I think it would fit well. Good job
furet6 Dec 2017, 22:20
This is one of my favorite LD40s. The visuals and strange environment are great. Just when I thought I could relax while looting on top of buildings, those spheres evolved and climbed up after me! They seemed to have some personality. I'd love to see this game get developed further.
Daniel Jackson6 Dec 2017, 23:55
I really like this, I get scared when those glowing balls of death get close, and you can fire cubes into the distance to pick up later and power down those balls of evil. It is a satisfying game to play with great mechanics. However I do have to say, this game gives me a massive headache, and my eyes feel funny lol. and I've been playtesting our own game with drunk distortion effects which doesn't affect me haha. Don't know if it's the inside out / dysonsphere-esque world it's set on, or the floaty controls. I hope other people are fine with it anyway.
It was worth the headache anyway, good work.
MathFehr7 Dec 2017, 03:00
Thanks you all for your encouraging comments!
That's our first game jam for all of us, and we are really happy to see that you like the game ;).
MathFehr7 Dec 2017, 03:37
I also see that many of you liked the idea of being inside a sphere.
Since some of you might be interested (like @kapura), i'll try to explain simply how we implemented it!

We did it in three simple steps:
- We created the sphere in blender to reverse the normals (so we can see the interior of the sphere).
- We added a central gravity with a simple script. (To have the same effect with the particles, we added a central wind force).
- We added a script to update the rotation of the moving entities (the player) at each update. That part is important, because otherwise you would need constantly to look up when walking. To do the update, we project the forward vector of the entity to the plane tangent to the sphere to get the new forward vector.

That's basically all we did to have a world inside a sphere. If you have any questions, feel free to ask ;).

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