A Faithful Village
Pitch

Tired of having to do sacrifices to please the gods in most games this year? In Faithful Village, You are a __god__, and like all gods, You crave *faith*. You turned Your all-seeing gaze to this peaceful village whose inhabitants are a bit stupid, yet You feel they can accomplish great things given the right __guidance__.
Your goal is to turn this village into a __thriving__ civilization whose kingdom reaches as far as the eye can see. You can order __buildings__ being constructed to provide for Your people’s needs and bring __speed__ to the most *faithful* ones. But beware that You remain __feared__, or Your influence will vanish…
Controls
Gameplay
- Left click to select/place building- Right click to unselect/cancel
- R to restart
Camera
- WASD/Mouse to move around- AE to rotate around
- Mouse wheel to zoom
More about the game...
The townsfolk
There are 5 different types of workers, whose efficiency will grow over time. *Farmers* harvest and tend crops, while *Loggers* chop down trees for timber. *Builders* do Your construction work, and *Breeders* make sure the town stays populated and lively. Last, but definitely not least, *Priests* will motivate the townsfolk to provide for their god! However, they do sometimes overestimate their understanding of Your will, and may require unneeded sacrifices. Make sure You are prepared for it!

The town
There are 5 types of buildings. *Houses* shelter Your people during the night, and *Warehouses* hold their resources. *Fields* provide food to feed Your growing empire, and *Roads* helps its expansion. Finally, *Temples* increases the population's faith and serves as places of worship.
Faith
Faith is Your primary resource whose You should never run out of. Sadly, Your people are not immune to doubt and may stop believing in Your all-mightiness. You can make them remember Your mercy by building a *Temple*, or showing them Your strength by unleashing a vengeful meteor on their puny village.

Bonus
A lovely morning in Faithful Village™



Comments22
It indeed took us quite a lot of time to implement everything, we would definitely have liked to polish it some more with audio and in-game explanation of the mechanics!
```
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: FaithfulVillage.exe
Anwendungsversion: 2019.1.0.63925
Anwendungszeitstempel: 5bf07892
Fehlermodulname: StackHash_d0a7
Fehlermodulversion: 6.1.7601.23569
Fehlermodulzeitstempel: 57f7c06e
Ausnahmecode: c0000374
Ausnahmeoffset: 00000000000bf3e2
Betriebsystemversion: 6.1.7601.2.1.0.256.48
Gebietsschema-ID: 1031
Zusatzinformation 1: d0a7
Zusatzinformation 2: d0a78911048440a64679f1b817ed6db2
Zusatzinformation 3: 302f
Zusatzinformation 4: 302f40c7c3edaebcddddc713a2addbae
```
Tell us if there is something we can do to get a log file or something to help you see what happens.
PS: Early beta builds are the evil and will steal the bread of your children!!
@giustitia I guess we shouldn't have used the beta haha
Thanks for your feedback!
```
Initialize engine version: 2019.1.0a10 (84f9b5a9b69f)
GfxDevice: creating device client; threaded=1
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4008 MB
Driver: 23.21.13.8813
Begin MonoManager ReloadAssembly
- Completed reload, in 1.393 seconds
WARNING: Shader Unsupported: 'HDRenderPipeline/Lit' - Pass 'META' has no vertex shader
D3D shader create error for pixel shader [0x80070057]
```