StoneHead Shooter

Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★2.60
Innovation★★★★★★★★★★2.47
Theme★★★★★★★★★★3.82
Graphics★★★★★★★★★★3.37
Audio★★★★★★★★★★2.92
Humor★★★★★★★★★★1.93
Mood★★★★★★★★★★3.29
GemeDone.png
One, simple rule: one enemy down = one point for you = enemies speed up :)

Used technology:
- Unreal Engine 4.18
- Visual Studio 2017
- Blender (3D)
- Reaper (Audio)

All assets were made by myself in 48h :)


Be careful, taking more than 15 points is pretty hard challenge!

screenshot

Comments19

Rejke3 Dec 2017, 14:26
nice game :)
fiaKaiera
fiaKaiera4 Dec 2017, 05:35
I cannot believe you didn't post this as a compo game given you did this in 48 hours.
Otherwise, it's a good simple game. I can see where the theme lies.

The look is so simple, it's effective. It gives you thank "oh no" look since the atmosphere gives off the scary vibe. Especially when the sound ramps up and you see so many faces.

I only wish there's a scale on difficulty cause it does ramp up fast. I can only score 12 points and not further how much I do, especially when they try and hunt down on you. Other than that, the only complaint here is the file size. (135 MB? Geez.)

Great job!
Jaloko4 Dec 2017, 07:59
Nice use of the theme, I liked the lighting. Would be nice if the game got more difficult a little slower so you could get used to how to play.
Piootrek
Piootrekauthor4 Dec 2017, 10:16
@fiakaiera @jaloko
thanks for comments, unfortunately when game was easier it was getting boring faster, my personal best is 21 score. Just mind that stoneheads needs a little bit of time to change direction :)

I've started with standard Unreal Engine template, for me it's not writing from scratch so I'm not sure is it still compo game :)
JackIsaacs4 Dec 2017, 12:34
UE lighting is always very good but the game itself is very simple. Not saying it is a bad thing, you can still have fun!
Piootrek
Piootrekauthor4 Dec 2017, 12:39
@jackisaacs thanks, I've believe that in a such hard game simple is a key to make it playable. Probably I will add some content in the future :) Thanks for opinion!
Noa Calice
Noa Calice4 Dec 2017, 12:47
I love the head models and the lighting effects ! Nice atmosphere ! But the game is a little hard to quick !
NexusBreaker
NexusBreaker4 Dec 2017, 13:48
the graphic style is good but the gameplay is in my eyes too simple because I can't build up a gameplay loop
Piootrek
Piootrekauthor4 Dec 2017, 13:55
@nexusbreaker thanks for feedback I will mind it in the future. Core loop: start -> try hard -> die -> repeat
Bredera
Bredera4 Dec 2017, 21:45
Fun little game, simple but still really challenging :smiley:
Piootrek
Piootrekauthor4 Dec 2017, 22:31
@Bredera What was your best score? :D
Thanks for the opinion of course! :)
DankyPants
DankyPants5 Dec 2017, 18:38
Reminds me of devil daggers. Can't seem to survive more than a few seconds though.
Bredera
Bredera5 Dec 2017, 18:41
@piootrek was around 17 or 18 after a lot of low scoring attempth though :sweat_smile:
supr
supr6 Dec 2017, 13:54
good idea
X Budsterized X6 Dec 2017, 14:49
I wish there was more space to move around :(

Very nice graphics, lighting and fitting sounds. :)
I just wish the gameplay could be a little bit longer because I die sooner than I can start enjoying myself.
Also a big like for the choice of engine! :D
Local Minimum
Local Minimum17 Dec 2017, 18:46
I found it easiest to get most score by just doing a quick series of shots reaching 9 score max. Basically my problem with playing a bit smarter was that it was too hard to know what faces you might be having behind and around you. So some sort of mini-map or audio/visual queues to help me know where they are would have been needed.

Also it would have been nice if Esc or so quit the game.

Otherwise it was a simple and a challenging game.
notpresident35
notpresident3518 Dec 2017, 02:19
Good job! I do wish there was more room or the faces sped up slower. It's too hard to get a good score. The best way is just to spam at one the moment you spawn as fast as you can. The visuals are nice, since you made it in 48 hours.

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