Super Mailman

Super Mailman

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.47
fun: 3.62
innovation: 3.22
theme: 3.55
humor: 3.15
mood: 3.09
Oh no, it's that time of the year again! People are buying lots of stuff online and you gotta deliver all the boxes!

Hopefully, you are not too overstrained by this task and all the rewards it brings you.

_Sidenote: The effect of medals flooding the screen is a bit exaggerated to compensate for the fact that there currently are only 5 levels._

The idea

My initial idea with which I woke up on Saturday morning was to have a platformer where you would push boxes to a destination. The theme would be included in that the further you get, the more boxes there will be to push around and the more difficult the game would be.

However on Monday morning, while making the 5th level I noticed that within these 5 levels, the theme would be too subtle and few people would notice it. Soooo... I did nothing about it just then and carried on rewriting the win and lose screens, which at that point were just a single line of text in the top left corner. While doing that, however, I figured I could add rewards and while preparing _those_ I decided to make them fill up the screen and give them to the player for every miniscule action.

And that's where we are now.

Tools & Sources:

- Phaser.js
- Webstorm
- Assets by Kenney

Future plans

- I am currently "porting" this game to electron.js for native desktop entertainment
- _(however it seems like I need native linux/mac machines to compile for those platforms)_
- I have run into issues getting non-png assets (namely sounds, maps and fonts) to load
- Add a "workshop" for user created levels
- Add more levels myself

Post-Jam changes

- Added sound _(might still need a bit of volume adjustment)_
- Added local multiplayer
- Added windows binary

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If my internet is in a good mood today, I might even be able to post some gifs and videos here...
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