TARJECTORIES 2: Mo' Planets, Mo' Problems.

by csanyk
Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.75
Innovation★★★★★★★★★★3.57
Theme★★★★★★★★★★2.91
Graphics★★★★★★★★★★2.93
Audio★★★★★★★★★★3.12
Humor★★★★★★★★★★2.65
Mood★★★★★★★★★★3.14
Tarjectories 2 title screen
As often happens with the theme, I struggled to find inspiration. Rather than bow out of yet another jam, I decided to spend the weekend working on my LD38 entry, *TARJECTORIES*, which I hadn't touched since the week after LD38, and submit a new version of it for the Jam. I feel like this is a cop-out, but at least I did some game dev this weekend, and I don't feel completely left out. On the bright side, I went through , most of the things I had wanted to do with the project, and did a lot of bug fixes and some polish.

So for LD40, I give you *TARJECTORIES 2: Mo' Planets, Mo' Problems*.

(In keeping with the theme, I've added more targets and more planets as the game progresses.)

5-planet GE.png
The main differences, apart from that there are now up to 5 planets per level, are that the scoring system has been considerably tweaked, and the dashboard has been tweaked. It is otherwise much the same game that the original was. Under the hood I did a lot of bug fixes and code polish. This was also my first LD project that I've used with github, so if you really want to see all the changes, just check out the commit history.

GamePlay

Shoot all targets to clear the level and move on to the next level. Be careful with your aim because if you shoot yourself, it's game over.

Controls


- left/right arrow keys or A/D keys: to adjust the elevation of your gun turret.
- up/down arrow keys, or W/S keys to adjust the shot power, one press per click of power.
- space or enter to fire the cannon.
- Cheat keys:
- Shift+R: restart the level.
- R: restart the game.
- Esc: Exit game.
- Shift+N: Skip to the end game screen
- N: Clear the current level of targets and advance to the next level.
- Shift+G: enable Googly Eyed mode

Tools

- IDE: GameMaker Studio 1.4
- Graphics: Paint.net
- Audio: bfxr
- Source Control: Github for Windows

As always, I promise to play and rate your game if you rate my game. Leave a comment so I know to check out your project!


screenshot

Comments20

Andrew Brotherton8 Dec 2017, 04:36
Addictive! I found myself playing round after round after round.
JesperSB
JesperSB8 Dec 2017, 07:49
Damn. Simple and Funny. Second shot hit my self...

Do you get anything out of getting points.?
Is there a level up, or something.?
csanyk
csanykauthor8 Dec 2017, 21:56
@JesperSB: points are points. You play for score.

The scoring system works like this:

Indirect hit: 500 points
Direct hit: 1000 points
Consecutive direct hits: 1000 * 2^N
End of level bonus: 1000 for every shot under Par
Perfect bonus: ????? for completing a level with all direct hits and no misses
vfabien2110 Dec 2017, 21:50
Hmm. Bitdefender is getting paranoid about it and erased the exe...
Minemes10 Dec 2017, 23:05
Nice game with cool graphics!
LMB
LMB10 Dec 2017, 23:05
Simple, effective and entertaining! I think it is only marginally related with the theme, but for sure you did a nice job!
csanyk
csanykauthor10 Dec 2017, 23:35
@vfabien21 that sometimes happens with games made with GameMaker. I promise there's no malware in the .exe.
Megalink
Megalink11 Dec 2017, 00:39
Very innovative and entertaining game. I love the sound effects! Good work. :)
DangerRad11 Dec 2017, 01:02
I loved the concept and simplicity. It made me little annoyed sometimes at the end of a level when I was just shooting endlessly trying to hit that one target.
RigidBoiz11 Dec 2017, 16:39
Simple and funny, perfect for a Jam. Keep working on this idea, you might find some really cool features. Also I miss a little more representative theme, loved the idea although!
vfabien2111 Dec 2017, 18:10
@csanyk, ah, I trust you. But now I have to teach bitdefender not to erase the exe... So, this is linked to gamemaker. Good to know.
JOZGames
JOZGames12 Dec 2017, 05:42
Achei bem interessante a proposta do jogo, os gráficos e efeitos sonoros são simples, mas funcionais.

Só tenho dois pontos a levantar:
Não achei indicação nenhuma da potencia que o tiro ia sair, por isso tinha que ficar desperdiçando tiros para testar e o jogo ficou meio repetitivo depois de algumas fases

Mas é um conceito muito bom, basta uma polida e adicionar mais elementos ao gameplay que pode virar um game de sucesso :D

PS: não entendi bem onde o tema do concurso entra no seu jogo
toestee
toestee12 Dec 2017, 09:08
This was awesome, it got a bit addictive trying to chain perfect hits. I wasn't a big fan of the audio, but it wasn't hard to look past it and find something fantastic.
Andrej Hoos12 Dec 2017, 22:14
Cool game. I always liked this kind of physics based shooters :) My only issue is that you cannot destroy more than one target with one single shell. Otherwise I can imagine myself spening quite a bit of time with this.
benjamin
benjamin15 Dec 2017, 12:38
I went to lvl 12 before discovering this game actually have a gameover condition :D Got really surprised when it happened. I spent much more time than expected on this game, I love the fact that planet rotation keep you from adjusting a specific poser and angle with ballistic determinism
Mars
Mars19 Dec 2017, 10:59
Pretty nice game, playing with physics and projectiles is always kind of addictive in games.
miziziziz19 Dec 2017, 21:21
Fun clever mechanic. It's enjoyable to play with the physics of the bullets to hit the targets. However, when the planets are far apart it takes forever to hit the target since you have to wait for the planet to turn all the way around before your shots can escape your planet's gravity. It would be a lot better I think if all the planets were close together. Also the shots would hit pretty often even if they landed nowhere near the target.
Otherwise, great entry definitely enjoyed this.
finntastico
finntastico21 Dec 2017, 00:52
It would be great if you could play this game online :)

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