We Made it! T.O.S.A.R is live and ready for your enjoyment!
You play as P.I. a combat robot on its last day of training, The Trials. Follow the Robo Meister's advice, finish your Tests, and join the battle!
Our team of 2, worked around the clock to make our voxel shooter come alive, and again, very proud of what we achieved.
Sticking to the theme, you acquire powers as you progress, but the catch is, you can only destroy enemies if your current active power matches theirs, making the game get drastically harder each stage. (There is an end, with a surprise!)
Would have loved to add more polish, especially with the sound and UI, but hey it something!
Cant wait to hear everyone's feedback, and spend the next month playing all your wacky games :)
Wow, I love the Voxel graphics of this. Those and the smooth camera movements and controls make the game feel really polished.
Also, you nailed the theme. The first two trials are really easygoing, and once you get 3+ weapon types it gets hectic as hell, but also really fun. :D
Didn't finish the last stage yet, but I'll keep trying!
The voxel graphics are great and the music is weirdly doing it for me. Though on hit death, so brutal man. Also, that dial tone is terrible to listen to. But, otherwise, good game, I like the mechanics.
The controls and shooting mechanisms are really satisfying, just my kind of action game. The UI and art themes also match and I like how the enemies explode on death. Dying is incredibly painful though...my jaw literally dropped when asked to tackle the last stage. Nice work!!
Wow! This is a cool game. The Voxels are done well as are the controls and keeping to the theme... to have made that in so little time is very impressive.
I like your idea alot. The Voxelgraphic looks pretty clean and consistent around the whole scenery. Player- and cameramovement are pretty nice aswell, would've liked a way to choose different colors other than buttonmashing rightclick though.
Wow! Like everyone said before me, the voxel graphics REALLY work! I especially like how the enemies split up when you destroy them and lose color. Also the power switching idea worked very well with the theme once you got a bunch of them!
I unfortunately wasn't able to beat the game because I'm slightly colorblind (which probably made it significantly harder!) Typically match-3 and other color-based games also tie some kind of shape with color to help people out with color issues. Something to think about for future projects because color-blindness in some form is actually very common!
The game was very polished and fun though, congrats on the entry!
Also, you nailed the theme. The first two trials are really easygoing, and once you get 3+ weapon types it gets hectic as hell, but also really fun. :D
Didn't finish the last stage yet, but I'll keep trying!