
The 1D107 Exterminator
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
__Notes:__
- The game is pretty laggy to play in the browser so I've decided to take down the link for that
- Version 1.1 I eliminated some text to make it less annoying
2. Left-Click to shoot, but be aware of the energy consumption.
3. Energy will regenerate with time. Check the bar in the upper left corner.
4. Press "Esc" at any time to Pause the game and access the option menu.
5. Press "F" for light.
__Some Notes for the future:__
Third LD and I'm happy with the improvement. I went for an easy mechanic that I knew I could implement. Unfortunately on Sunday I deleted part of the project which was a 3 hours setback. Next time I will use GIT or Dropbox to avoid this. This time the bigger issue was after submiting the game. The builds for MacOS and HTML5 were not working so I had to repair that(StreamingAssets in Unity are not as good as they look).
- sfxr (for Sound)
- Piskel
- WolframTones (For the music)
- Sometimes you can go through walls.
- When you click some of the menu buttons the character shoots.
- The game is pretty laggy to play in the browser so I've decided to take down the link for that
- Version 1.1 I eliminated some text to make it less annoying
I approached the theme by making a minimalistic population control shooter!
Instructions
1. Control movement with WASD or arrow keys.2. Left-Click to shoot, but be aware of the energy consumption.
3. Energy will regenerate with time. Check the bar in the upper left corner.
4. Press "Esc" at any time to Pause the game and access the option menu.
5. Press "F" for light.
Description
As an agent of the I.P.C.A you need to control the population of and alien race. Careful! the more of them the more difficult it gets.__Some Notes for the future:__
Third LD and I'm happy with the improvement. I went for an easy mechanic that I knew I could implement. Unfortunately on Sunday I deleted part of the project which was a 3 hours setback. Next time I will use GIT or Dropbox to avoid this. This time the bigger issue was after submiting the game. The builds for MacOS and HTML5 were not working so I had to repair that(StreamingAssets in Unity are not as good as they look).
Tools
- Unity 5.6- sfxr (for Sound)
- Piskel
- WolframTones (For the music)
48hours + Noob = Bugs
- Sometimes you can go through walls.
- When you click some of the menu buttons the character shoots.