The mission is to steal a device and get away with it.
Controls:
* A/D - move left/right * W - jump/move up ladders/climb * S - move down ladders/drop from platforms * Ctrl - crouch * F - interact * Q - melee attack * Left Mouse - shoot
Answers to likely questions:
* For the jam I created the level (all design and scripting) and soundtrack, and fixed some bugs. Everything else (engine, core mechanics, characters, most textures, sound effects etc.) was done before that. * I probably know about whatever bug you just spotted, haven't fixed many of them. It's just already late and I have work tomorrow. :) If it's something extremely unusual (doesn't appear in a regular playthrough), feel free to report it though. I might (no promises) address all issues and release an updated version later this month. * If you see something about missing "VCRUNTIME.dll" or similar, you need the VS2017 redistributable.
A very interesting sneaking game. I haven't figured out how to clear the room on the top left with no damage, I suppose that it isn't an option? By the way, I think you missed the F key in the instruciton, which is used to interact.
@pecolyte Thanks, indeed I forgot about F, added it to the list of controls now. You can clear the top left room by leaning away from the ladder (A or D, depending on the direction of ladder), which allows you to aim and shoot.
This would have been super impressive if you managed to do all of this in the jam, but its still a pretty great game. The physics is a little janky at times, e.g. when climbing stairs, otherwise the game engine looks really solid and this could have potential in a greater game. Love the music and the mood was awesome.
@falk-bruskeland: Thanks! Only the level (design & scripting), soundtrack, some textures and bugfixes were made in the last two days, the rest was in development (1-2h/day on average) for 10 months or so.
I want to be clear about this since, while the rules allow posting such games (much like asset flips, except I have done most of the work here), they will inevitably be compared to others and I _don't_ want to make it seem like I did a lot more than everyone else during this jam, because I didn't.
I knew this was too good to be a game created during the Jam. I see you said you created just the level during the Jam. So I'll talk about that. It was a nice one, although perhaps a little too easy. I felt like there was no chance of failure. Perhaps some more guards that would have forced alternative routes.
The game itself feels, looks and sounds great! Also the main character really has some trouble climbing stairs sometimes. The guy just starts crawling :D.
Comments27
don't forget to check out my game !
I want to be clear about this since, while the rules allow posting such games (much like asset flips, except I have done most of the work here), they will inevitably be compared to others and I _don't_ want to make it seem like I did a lot more than everyone else during this jam, because I didn't.
More info here: http://archo.work/sw-sgrx.htm
Pleasing for the eyes and ears, and the mechanics work well.
But most of these things have been done before the jam lol.
The game itself feels, looks and sounds great! Also the main character really has some trouble climbing stairs sometimes. The guy just starts crawling :D.
Nice work!
Have you created an entirely game engine for the jam? Wow, amazing!! I liked the graphics a lot! You've made a great job here! Congratulations! :D