The Sun Revolves Around ME!
At the dawn of time, when suns/stars still revolved around planets to sustain living conditions, there was an an ape, whose job is to keep planets alive.
You are that ape. Now, get to work.
Controls:
* WASD keys - movements
* [ key - shorten rope
* ] key - extend rope
Objective:
Ape work, stay alive.
You are that ape. Now, get to work.
Controls:
* WASD keys - movements
* [ key - shorten rope
* ] key - extend rope
Objective:
Ape work, stay alive.





Comments21
I found it a little confusing that the colors went orange - green - red, since that made it a little hard to tell at a glance if the planet needed more sun (orange) or less (red). A different color for the orange might make this bit easier - perhaps a greenish yellow?
Good work!
@monika: Thank you for playing our game! And I agree, definitely taking in the suggestion ot change the basic dry planet to another color so that its an obvious cool to warm :D
@goxua: Thanks for playing our game! and yes we're definitely lacking in that dept right now :D will beef it up with more time :D
Also, do the planets heat and cool at different rates from eachother?
@joramwolters thanks. Yep, planets at different level cool at different rates.
Check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
"The point of the game is to warm the planet up, get the planet to be in the +++ state and when you do that long enough, it levels up. A new planet appears and you do the same for the new one."
Needs to be posted somewhere prominently. I too was lost, and it was the web version, but there was nothing wrong with the web version, I just didn't know what to do, how to progress. Once I read your comment, I tried again, and it was smooth sailing. Once I figured that out, it was a nice game. Oh, and the lovely title is what brought me here. Cute graphics too. And it's an original take on the theme, which I appreciate.
@mahalis Thank you!
@cubeeo
Yea, the intention was to let the players figure it out as they go along. I guess the hints/feedback wasn't enough to motivate them into the right direction. Thanks for taking the time to REALLY test out the game.