
This is not a normal village...
This game is from ldjam.com, which is currently unavailable.
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You are in a small village in the center of a forest. You don’t know how you got there. You just know, the more time you have spend there, the worse it gets… for you. And there is something else, what makes it worse, when you got more of it...
This is a story driven puzzle and logic game using the Unreal Engine 4 with a narrator, guiding you through the game. The assets were partly created by myself and I am using house tiles and trees from UE4 market place. The houses were build be me using the tiles in a minecraft like manner. The textures are from UE4 and from the market place items. The narrator audio was generated, the texts were written by myself.
The game logic were done by myself in blueprints, the item system is using JC Inventory from the UE market place.
Assets used:
https://www.unrealengine.com/marketplace/jcinventory?prox=1
https://www.unrealengine.com/marketplace/item/ea0337a9bdea402ba114cf8e647f9fc9
https://www.unrealengine.com/marketplace/item/2de598667565498ebda37616f9edaf34
Also some items from the starten content und infinity blades effects where used.
I want to thank the Next Level 3D to export the house tiles to UE 4.15 so I can use them with JC Inventory. JC Inventory has a bug, where crafted items will disappear, when during the time of crafting the top left item slot is occupied by an item, which is not used for crafting. Going to work around this bug in a future release.
Post Jam fixes:
There was an error during building the lights. Had to restart the build process and fix a few things. Now the lights are working properly.
There was a possibly game breaking bug in a third party library, which could delete a crafted item from the player inventory if the first slot was occupied with an other item. Fixed this bug.
This is a story driven puzzle and logic game using the Unreal Engine 4 with a narrator, guiding you through the game. The assets were partly created by myself and I am using house tiles and trees from UE4 market place. The houses were build be me using the tiles in a minecraft like manner. The textures are from UE4 and from the market place items. The narrator audio was generated, the texts were written by myself.
The game logic were done by myself in blueprints, the item system is using JC Inventory from the UE market place.
Assets used:
https://www.unrealengine.com/marketplace/jcinventory?prox=1
https://www.unrealengine.com/marketplace/item/ea0337a9bdea402ba114cf8e647f9fc9
https://www.unrealengine.com/marketplace/item/2de598667565498ebda37616f9edaf34
Also some items from the starten content und infinity blades effects where used.
I want to thank the Next Level 3D to export the house tiles to UE 4.15 so I can use them with JC Inventory. JC Inventory has a bug, where crafted items will disappear, when during the time of crafting the top left item slot is occupied by an item, which is not used for crafting. Going to work around this bug in a future release.
Post Jam fixes:
There was an error during building the lights. Had to restart the build process and fix a few things. Now the lights are working properly.
There was a possibly game breaking bug in a third party library, which could delete a crafted item from the player inventory if the first slot was occupied with an other item. Fixed this bug.