
Wizard Malikens spell failed
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are on your way to the tower of a powerful wizard, your village needs protection from an orc army on the march. But when you arrive the castle is empty. Something went wrong. What do you do now? How to find out what happened? And how can you bring Maliken back to save your village? What will be the sacrifice?
This is a Gothic / Risen style game. Unlike Oblivion / Skyrim you don't have quest markers guiding you from A to B. You actualy have to read, listen and think to find the next place to go to. Where would you place a building with an important function? Near the center or far out? Would you prefer to carry buckets of water up hill or downhill? Would you raise smelly animals near the living rooms of people or far away?
Spoilers (base64 encoded): VGFsayB0byB0aGUgYW5pbWFscywgbW9zdCBvZiB0aGVtIGNhbiB0YWxrLiBCdXQgeW91IG5lZWQgdG8gZXF1aXAgaXRlbXMgdG8geW91ciBoYW5kIHNsb3QgdG8gdXNlIHRoZW0gKGV4Y2VwdCBmb3Iga2V5cyku
Additional hint / spoiler if you have trouble to solve the first riddle:
VGhlcmUgaXMgYSBmb3ggbmVhciB0byB0aGUgb25seSBob3VzZSB3aGljaCBpcyBub3QgbG9ja2Vk
ICh5b3Ugc3RhcnQgcmlnaHQgbmV4dCB0byBpdCkuIFRhbGsgdG8gaGltLCBoZSBpcyBuZXh0IHRv
IHRoZSB3ZWxsIG9mIHRoZSBob3VzZS4=
First steps, where to go first, what to do first. If you are stuck read this(B64):
VGhlIGZpcnN0IG1hZ2ljIHdvcmQgdG8gdGhlIG90aGVyIGhvdXNlcywgY2FuIGJlIG9idGFpbmVk
IG5leHQgdG8gdGhlIE9OTFkgb3BlbiBob3VzZS4gSXQgaXMgdGhlIGhvdXNlIG5leHQgdG8gdGhl
IGdhdGUsIHdoZXJlIHlvdSBzdGFydCBhbmQgdGhlIG9ubHkgaG91c2UgeW91IGNhbiBlbnRlciB3
aXRob3V0IGEgbWFnaWMgd29yZC4gWW91IGRvbid0IGhhdmUgdG8gbGVhdmUgdGhlIGFyZWEgY2xv
c2UgdG8gdGhlIGhvdXNlIGFuZCBjYW4gZmluZCBhbnl0aGluZyB5b3UgbmVlZCBpbnNpZGUgdGhl
IGhvdXNlIGFuZCB0aGUgYmlnIGZpZWxkIG5leHQgdG8gaXQuIFlvdSBkb24ndCBuZWVkIG1hbnkg
aXRlbXMgZm9yIHRoZSBtYWdpYyB3b3JkLCAzIGFyZSBlbm91Z2guIERvbid0IGdvIHRvIGFub3Ro
ZXIgaG91c2UgdW50aWwgeW91IGdvdCB0aGUgZmlyc3QgbWFnaWMgd29yZCB0byBvcGVuIGEgZG9v
ci4gUmVtZW1iZXIgeW91IGNhbiBjb21iaW5lIGl0ZW1zIGFuZCB5b3UgaGF2ZSB0byBlcXVpcCBp
dGVtcyB0byB0aGUgaGFuZCBzbG90IHRvIHVzZSB0aGVtLg==
I wanted to make this game a long time ago. Created some assets, thought about a bit of the story and a background informations. But never actualy build the game. Ludum Dare was the perfect chance to get it done. This game uses a lot of big assets. They are from the ue4 market place and self created. It is story and character driven and should have around 30 minutes play time. You have to combine items and solve riddles. And to be honest: I would have prefered the "magic, but at what cost theme", but this game has a few sacrifices in it, maybe even the most classical one. So have fun :)
Filesize: 1300 MB
This is a Gothic / Risen style game. Unlike Oblivion / Skyrim you don't have quest markers guiding you from A to B. You actualy have to read, listen and think to find the next place to go to. Where would you place a building with an important function? Near the center or far out? Would you prefer to carry buckets of water up hill or downhill? Would you raise smelly animals near the living rooms of people or far away?
Spoilers (base64 encoded): VGFsayB0byB0aGUgYW5pbWFscywgbW9zdCBvZiB0aGVtIGNhbiB0YWxrLiBCdXQgeW91IG5lZWQgdG8gZXF1aXAgaXRlbXMgdG8geW91ciBoYW5kIHNsb3QgdG8gdXNlIHRoZW0gKGV4Y2VwdCBmb3Iga2V5cyku
Additional hint / spoiler if you have trouble to solve the first riddle:
VGhlcmUgaXMgYSBmb3ggbmVhciB0byB0aGUgb25seSBob3VzZSB3aGljaCBpcyBub3QgbG9ja2Vk
ICh5b3Ugc3RhcnQgcmlnaHQgbmV4dCB0byBpdCkuIFRhbGsgdG8gaGltLCBoZSBpcyBuZXh0IHRv
IHRoZSB3ZWxsIG9mIHRoZSBob3VzZS4=
First steps, where to go first, what to do first. If you are stuck read this(B64):
VGhlIGZpcnN0IG1hZ2ljIHdvcmQgdG8gdGhlIG90aGVyIGhvdXNlcywgY2FuIGJlIG9idGFpbmVk
IG5leHQgdG8gdGhlIE9OTFkgb3BlbiBob3VzZS4gSXQgaXMgdGhlIGhvdXNlIG5leHQgdG8gdGhl
IGdhdGUsIHdoZXJlIHlvdSBzdGFydCBhbmQgdGhlIG9ubHkgaG91c2UgeW91IGNhbiBlbnRlciB3
aXRob3V0IGEgbWFnaWMgd29yZC4gWW91IGRvbid0IGhhdmUgdG8gbGVhdmUgdGhlIGFyZWEgY2xv
c2UgdG8gdGhlIGhvdXNlIGFuZCBjYW4gZmluZCBhbnl0aGluZyB5b3UgbmVlZCBpbnNpZGUgdGhl
IGhvdXNlIGFuZCB0aGUgYmlnIGZpZWxkIG5leHQgdG8gaXQuIFlvdSBkb24ndCBuZWVkIG1hbnkg
aXRlbXMgZm9yIHRoZSBtYWdpYyB3b3JkLCAzIGFyZSBlbm91Z2guIERvbid0IGdvIHRvIGFub3Ro
ZXIgaG91c2UgdW50aWwgeW91IGdvdCB0aGUgZmlyc3QgbWFnaWMgd29yZCB0byBvcGVuIGEgZG9v
ci4gUmVtZW1iZXIgeW91IGNhbiBjb21iaW5lIGl0ZW1zIGFuZCB5b3UgaGF2ZSB0byBlcXVpcCBp
dGVtcyB0byB0aGUgaGFuZCBzbG90IHRvIHVzZSB0aGVtLg==
I wanted to make this game a long time ago. Created some assets, thought about a bit of the story and a background informations. But never actualy build the game. Ludum Dare was the perfect chance to get it done. This game uses a lot of big assets. They are from the ue4 market place and self created. It is story and character driven and should have around 30 minutes play time. You have to combine items and solve riddles. And to be honest: I would have prefered the "magic, but at what cost theme", but this game has a few sacrifices in it, maybe even the most classical one. So have fun :)
Filesize: 1300 MB