
Tiny Empires
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
:star: CLICK THE LINK BELOW TO PLAY [MAKE SURE YOU PLAY IN FULL SCREEN] :star:
:joystick: CONTROLS :joystick:
- Move the mouse and click.
- Use arrow keys to move the camera
THE GAME
Create your own empire from scratch! Manage resources! Trade! Protect you empire from the barbarians looking to take your loot! Be careful about just ending your turn, as the more tiles means the more pirates, also make sure you don't stockpile money as this will result in more pirates *seeking your booty*. This is my first ever Ludum Dare and I am really happy with the result. *I do plan to update the game, but after LD as to not interfere with voting.*
ABOUT ME
I everything in this game from scratch except for 1 button in the UI and the fonts. All the art, sounds, and coding was done by me and me alone. I was planning to submit for the compo but I took the extra time to fix bugs and add features.
PLANNED UPDATES
- ~~Bug Fixes :)~~
- MORE TILES! (WATER TILES, ETC)
- Gameplay balancing (Troops, costs, turns, Iron having any purpose at all)
- Weather events that modify tile outputs
- Rare catastrophic weather events that can destroy buildings
- ~~Easier cost display~~ *(done in post LD V.)*
- Enemies establish settlements
- Random Dungeons spawn that must be captured and yield great loot.
:ok_hand: TIPS :ok_hand:
- Clicking the Bottom bar buttons will open AND CLOSE the popup.
- Clicking the Question Mark next to the bottom bar buttons will give info on the building to the left and the cost of it
:beetle: Known Bugs: :ant:
- THE DAMN ASPECT RATIO!! *Go full screen it may work*
- Clicking on UI clicks through the UI too
- UI layering/overlapping
- Enemies don't spawn in correct numbers
:wrench: GENERAL MECHANICS :wrench:
- Random Tile Placement Algorithm
- Troop Spawning Algorithm (Castle)
- Troop Movement System
- Troop fighting system
- Bank Money Reward Algorithm
:tools: Tools :tools:
- Unity 3D
- Photoshop CS6
- Audacity
- Blender
:joystick: CONTROLS :joystick:
- Move the mouse and click.
- Use arrow keys to move the camera
THE GAME
Create your own empire from scratch! Manage resources! Trade! Protect you empire from the barbarians looking to take your loot! Be careful about just ending your turn, as the more tiles means the more pirates, also make sure you don't stockpile money as this will result in more pirates *seeking your booty*. This is my first ever Ludum Dare and I am really happy with the result. *I do plan to update the game, but after LD as to not interfere with voting.*
ABOUT ME
I everything in this game from scratch except for 1 button in the UI and the fonts. All the art, sounds, and coding was done by me and me alone. I was planning to submit for the compo but I took the extra time to fix bugs and add features.
PLANNED UPDATES
- ~~Bug Fixes :)~~
- MORE TILES! (WATER TILES, ETC)
- Gameplay balancing (Troops, costs, turns, Iron having any purpose at all)
- Weather events that modify tile outputs
- Rare catastrophic weather events that can destroy buildings
- ~~Easier cost display~~ *(done in post LD V.)*
- Enemies establish settlements
- Random Dungeons spawn that must be captured and yield great loot.
:ok_hand: TIPS :ok_hand:
- Clicking the Bottom bar buttons will open AND CLOSE the popup.
- Clicking the Question Mark next to the bottom bar buttons will give info on the building to the left and the cost of it
:beetle: Known Bugs: :ant:
- THE DAMN ASPECT RATIO!! *Go full screen it may work*
- Clicking on UI clicks through the UI too
- UI layering/overlapping
- Enemies don't spawn in correct numbers
:wrench: GENERAL MECHANICS :wrench:
- Random Tile Placement Algorithm
- Troop Spawning Algorithm (Castle)
- Troop Movement System
- Troop fighting system
- Bank Money Reward Algorithm
:tools: Tools :tools:
- Unity 3D
- Photoshop CS6
- Audacity
- Blender