
Triskeon
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A short semi-real time puzzle game. The player is required to disrupt stable chaotic behavior of the 'Rock-Paper-Scissors' Cellular Automata to continue. Try to finish all five puzzles with a spotless record!
Arrow keys to move.
Hold Left shift to leave impassable nodes to block the automata.
This is the basic form of persistent phenomena, a vortex. This one is counter clockwise. If you try to move against the vortex you take a hit. Being hit only stops you from drawing lines for some time. To disrupt a vortex, you need to disrupt the R->B->G->R... cycle by drawing a line from the center of the vortex along an arm.
In this image you can see that the player has attempted to disrupt two vortices by enclosing it in a small box and blocks the cycle from continuing with a line connecting to the bottom edge. You can see the player (the cyan square). When traveling into a region that has been colored, you take on that related color. The color the player becomes denotes the two colors that the player can traverse without taking a hit. When hit, the player will light up with static and be unable to draw disrupting lines for some time.
> R => Magenta => Safe on R & B
> B => Cyan => Safe on B & G
> G => Yellow => Safe on G & R
Arrow keys to move.
Hold Left shift to leave impassable nodes to block the automata.
This is the basic form of persistent phenomena, a vortex. This one is counter clockwise. If you try to move against the vortex you take a hit. Being hit only stops you from drawing lines for some time. To disrupt a vortex, you need to disrupt the R->B->G->R... cycle by drawing a line from the center of the vortex along an arm.
In this image you can see that the player has attempted to disrupt two vortices by enclosing it in a small box and blocks the cycle from continuing with a line connecting to the bottom edge. You can see the player (the cyan square). When traveling into a region that has been colored, you take on that related color. The color the player becomes denotes the two colors that the player can traverse without taking a hit. When hit, the player will light up with static and be unable to draw disrupting lines for some time.
> R => Magenta => Safe on R & B
> B => Cyan => Safe on B & G
> G => Yellow => Safe on G & R