A team of explorers enter into an Unknown Submarine Station ; it is the “brave team of USS Deep Explorer”.
The player controls a robot helping explorers.
Over the time, your robot discover and open new rooms.
Each new room make be lowering some critical resources, but contains also some machines sometimes useful to adjust survival systems, sometimes only bad to that explorers survive !
The goal of your robot (and thus, also for the player) is maintain alive all explorers.
The explorers' team try to find and activate an artifact, and when it is done, they must quit the station.
With its robot, the player can : * unlock door * switch on/off some machines * find and activate the artifact * return to main entrance to quit this submarine station
I hope you take pleasure playing this game. In state, it's "just" a prototype, because due to lack of "polishs" and selectable options. I should continue this project.
Really great game! Keep it up, i can't wait to see it as a full game one day :D I loved it from the time lapse you uploaded and now playing it i believe it can really be a great full game :D
I really liked the idea of the game, I had some difficulties to understand what each machines does (and if I understood correctly you have to disable things to earn energy ?)
Yes, if you switch on a specific type of machine, it produces O2, but consumes energy and produces "some bad things" (:-o), another machine simply produces energy but also "bad things" (what a mess ;-), and another reduces those "bad things" but consumes more energy (ggrrrrr... :-)
You can switch off some machines to reduce their unwanted production or their unwanted consumption.
But explorers can't be "switched off" : they always need O2 and produces CO2 !
Also, more you discover new rooms in the station to find the artifact, more explorers enter into it !
PS : sorry, i found a bug, and i shall fix it as soon as possible : if you discover a room in which a machine is already switched on but you are no more energy, this machine doesn't switch off it self automaticly !
Bug fixed : when the player is discovering a new room in which a machine is already switched on, and no more energy is avalaible, this machine doesn’t switch off it self automaticly. Added the HTML5 (WebGL) playing game in links.
The artifact was in the second room I went into, so I beat it pretty quickly lol. Looks like it could be a lot of fun as a full game! Opening doors takes a bit too long for my tastes, but maybe I'm just impatient :D
The game mechanics seemed to work well together and it's a nice exploration-type game. 👍 I know it's already been mentioned, but I found the door opening times to be too long.
Updated version allowing player tweaks the difficulty of the game : use "expected difficulty" slider in main menu. Progress bar added during "long" action. Also, some other minor updates about lighting, display of message texts.
I quite like the concept and I think this could be a fun game, but so far pressing left/right and space and then waiting an eternity for the two waiting bars to fill is not very fun. Some interesting encounters in the rooms might make this more interesting.
At @chriiis88, you are right in part : it was planned initially some additional interactions.
But, due to the "short time" of Ludum Dare, i had to reduce the features developed, and the progress bar has become a visual simplification of interactions that the player must achieve in order to access new rooms or activate objects.
The gameplay has refocused on the exploration and choice between the discovery of new rooms to reach the artifact, activation/deactivation of machines ensuring the survival of the exploration team, and backtracks to change the state of machines already discovered.
The player must focus either on a balance of forces influencing the survival parameters, sometimes on a "race against time" to fulfill the purpose of the mission.
At @adsilcott, thank you for your comments, and great job with your team for the "Will of the Wisps" :-)
Great job, I really liked the idea! It's way too easy at the moment tho, even on max difficulty it's easy to just go straight for artifact without caring about recources too much, which basically ruins main game mechanics. Also, the robot is waaay too slow, every action takes unnecesarrily long time. If you're planning on making full game I recommend you to make robot faster and add an option to control discovered machines remotly (at least at some short distance), so the game would feel more dynamic.
In state, it's "just" a prototype, because due to lack of "polishs" and selectable options.
I should continue this project.