Wired Network

Wired Network

This game is from ldjam.com, which is currently unavailable.
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overall: 3.38
fun: 3.17
innovation: 2.88
theme: 2.26
graphics: 4.00
mood: 3.02

Hi!


This is my compo entry! I think it was my most sterssful jam yet. I thought I won't make it, but suprise! I made it perfectly on time! I hope you like my game. Sadly it is really unpolished, I already know a few bugs, which I will have to fix tomorrow, because today I am compleatly exhausted. I havent added any tutorial, so read instructions below :)

Instructions


- WSAD - Move

- LMB - Shoot

- 1,2,3 - Change Guns color - Your guns color has to be the same as enemy in order to kill him.

- Escape - Uncap the mouse cursor

- Don't let the orange wall behind you get you. It was supposed to be part of the plot, where you had to run away form a firewall.

- Retro Mode doesn't work in WebGL, thats pretty bad, because i really like it. It works in PC version, though.

Retro mode screenshot :



Regular screenshot :



I have Opt-Outed Audio, because my game has only some basic, incomplete sound effects, so please don't take them into account when judging.

Version 0.0.2

- You can't fall off map and keep falling forever now.
- Survival mode spawn points are now marked with particle system, so you know where enemies are coming from.
- Fixed bugged bullet trail particles color.
- Enemies dont spawn particles while shooting now. It makes survival little less chaotic.
- Windows version of the game now looks much better on Ultra (8x multi sampling)
- WebGL version looks worse now, but runs much better.
- Mouse capping now works much better and should auto un-cap in non-playable levels
- Now Survival Mode has ending (when there are no waves left to spawn it just loads "StoryComplete" scene, which was made during LD)
- Added Cover image into startup "cutscene"(the one with unity logo) and as Icon in Windows version.
- Removed "Retro Mode" button, which did nothing and was there just for development purposes, but I forgot to delete it.
- Minor code optimization

Plans for version 0.0.3 :
- Adding Linux and MacOS builds.
- Creating special menu scene without "Quit" and "Retro Mode" buttons in WebGl builds. They do nothing now.
- Fixing health spawning in Survival mode, which I broke in update 0.0.2 (propably that minor code optimization xD)
Found a bug?
Tell us on Discord