
Ascension
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A building strategy bullet hell about becoming a god.
All platform versions and source are available here: https://erkberg.itch.io/ascension**
~ Controls ~
Mouse to summon believers and heal them
WASD or ZQSD to move
MouseWheel or left shift and space to rotate
~ Special thanks ~
To my beloved co-jammers guckstift (https://ldjam.com/events/ludum-dare/41/shelter) and grimgraybeard and my dearest tester Mör
~ Tools used ~
Unity, Blender, FL Studio (VST: DSK Overture), Audacity, jfxr
~ Timelapse ~
https://youtu.be/F87iYmi_XZw
~ Mini post mortem ~
The theme was kinda hard for me (again). Brainstorming was really fun, but took very long and got a little exhausting in the end, so I just decided to give it a go with an idea I was not completely confident about. The jam itself went quite well, but there was just too much stuff to implement and I didn't have enough time to polish everything to the state I wanted it to be (that UI is just hideous). Also, the mechanics don't really work together as well as I hoped they might. In the end though, I had a lot of fun (especially with the sounds and animations and generally jamming together with friends) and learned quite a few things. Now I'm really looking forward to playing and rating as many of your creations as I can.
Yours sincerely,
~ Erkberg ~
All platform versions and source are available here: https://erkberg.itch.io/ascension**
~ Controls ~
Mouse to summon believers and heal them
WASD or ZQSD to move
MouseWheel or left shift and space to rotate
~ Special thanks ~
To my beloved co-jammers guckstift (https://ldjam.com/events/ludum-dare/41/shelter) and grimgraybeard and my dearest tester Mör
~ Tools used ~
Unity, Blender, FL Studio (VST: DSK Overture), Audacity, jfxr
~ Timelapse ~
https://youtu.be/F87iYmi_XZw
~ Mini post mortem ~
The theme was kinda hard for me (again). Brainstorming was really fun, but took very long and got a little exhausting in the end, so I just decided to give it a go with an idea I was not completely confident about. The jam itself went quite well, but there was just too much stuff to implement and I didn't have enough time to polish everything to the state I wanted it to be (that UI is just hideous). Also, the mechanics don't really work together as well as I hoped they might. In the end though, I had a lot of fun (especially with the sounds and animations and generally jamming together with friends) and learned quite a few things. Now I'm really looking forward to playing and rating as many of your creations as I can.
Yours sincerely,
~ Erkberg ~