Ludum Dare #41compo
Beat Em Shmup

Can the valiant™, good-hearted™ and loveable™ protagonist Shmup defeat the evil Em comglomerate?
Most shmups don't include punching enemies, so I thought it would be fun to mash them together with beat-em ups. Maybe even sliced in a little Telltale narrative storytelling in there.
Note: All photographs were taken during the Ludum Dare and the engine used was prism, my cross-platform Dreamcast/Windows/HTML5 engine.




Comments17
Check out my game too:
https://ldjam.com/events/ludum-dare/41/daxua
Nice approach! It really changes what you expect from a shoot'em up. Instead of dodging the bullets I found myself going straight to them!
Good work!
PS1: I couldn't help to notice on your profile that you also code for Dreamcast. Is that so? I didn't know there were people still doing this kind of thing! Incredible!
PS2: Your world record on Type 'n Run was beat... The new record is 83 commands and I don't even know how this is possible!