Blindly Loving is a audio base dating simulator made with Unity + Fmod. This game is about understanding and forming bounds with other characters through audio, and it features 5 types of characters with 6 different profiles with 4 variations for a total of 120 unique audio combinations.
The ones you will create bounds appear all around you.
Isolating yourself will make the ones around you fade away and move on.
The ones you make a special bound with will stay with you forever.
Not everyone is your type, no matter how much you try to interact with them, just move on.
I really enjoyed this game. Relaxing and I loved trying to make as many "ripples" on screen as possible. Minimalistic visuals are very nice. It took me a while to get a grasp on what the controls were. It would have been nice if it said what the keys did. I still don't get what "Primary type" and "Secondary type" mean.
Wow, this game is so nice. The fact that there's nothing like a tutorial, and you have to guide yourself throught the music is simply amaaaazing. That's a neat, atmospheric concept. 10/10 in audio hehe. One of the best entries I played :)
I wasn't really sure what I was doing but the minimalist visuals and audio created a fantastic mood. Perhaps a bit more instruction on what the "goal" is would be nice, but on the other hand, it also works as an exploratory piece. Really nice!
I really liked the simple visuals coupled with the theme. It gave off a 'soul searching' vibe. Maybe this would have resulted in a weird mashup of sound / cacophony, but after I had coupled with a bunch of other entities, I expected the combined music to keep playing. I was a little disappointed when I found that the music would return to its original state once I went out of range of the coupled entities (despite them still rippling).
Either way, I'm a sucker for dynamic music in games, so great job! It was great to explore the different bits of music that could play from each entity.
Minimal and relaxing. It need some polish, but it's a pretty solid entry. More visual effects and maybe more particles can really improve the experience. Thanks for your work, cheers!
I enjoyed playing it, really relaxing game. Even if I didn't understand everything, I didn't want to stop playing, mostly because of the sound, but also the minimalistic graphics just fit perfectly into the scene. Man, what an atmosphere.
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It took me a while to get a grasp on what the controls were. It would have been nice if it said what the keys did. I still don't get what "Primary type" and "Secondary type" mean.
Perhaps a bit more instruction on what the "goal" is would be nice, but on the other hand, it also works as an exploratory piece.
Really nice!
Either way, I'm a sucker for dynamic music in games, so great job! It was great to explore the different bits of music that could play from each entity.
More visual effects and maybe more particles can really improve the experience.
Thanks for your work, cheers!
This definitely gets a 5 for sound from me though! The use of FMod was awesome and the mating call noises were hilarious.
It's not for me, but it's an interesting experiment, if mostly from the FMod.