This is our first Jam together, we decided on a combination of Plateformer and Tower Defense. We work at two on this project and it was very interesting and fun. Everything thing that you will see in this game have been completely realized by us, code, graphics and musics !
Hope you enjoy guys !
Gameplay
You play a machinist on a Zepplin called the BlowScape which is trying to a escape some... some bad guys. All component of the BlowScape works with coal. You need to charge every component with coal to make them work. You can also upgrade component to work faster or to be better.
Your objective is to make the best score.
PS : The Engine is usefull
- @gigichef GameDesign / Art - @fleoh Programmer / SoundDesign
Wow, as I expected when I first saw a post of you, the game turned out great! I love the mechanics. Only thing I don't get, is what the engine does, but apart of that, I absolutely love it! And it looks really finished! My teammate and I also finished our game! If you want to try it out, -> https://ldjam.com/events/ludum-dare/41/secrets-of-the-forest
Some other recommendations for your game: The turrets should only consume coal, when they are shooting. The repair should be more efficient, it is just way to expensive/weak right now.
@DevEmil Hey ! Yes, the first post was a very lite prototype without any graphics ^^ For the engine, it slows the spawn of the ennemy. I have add some informations about the utility ^^
Thank you for your recommendations, I think that we will make a more complete game in the future. For the repair, we have try a lot of combinations but never find a good one with the start and the late game. Maybe the possibility of upgrade it...
@Fleoh How I'd do it: 1. make the option to upgrade the armor of the game. This automatically also upgrades the repair feature, but it becomes more expensive (result: no need to click two hundred times in late game to repair the vehicle entirely) 2. Make the turrets last longer (Maybe upgrades affect duration) 3. Let the coal bar get filled up by pressing K just once (saves time) 4. Add more content in the future, this has potential!!!
@DevEmil Waow, ehm, thank you man, thank you very much ! I will take these advices in consideration. I think that we will make a real sequel of this game with more and more content and possibilities (add turrets, armor, new machines, co-op).
For the hundred taps, it was wanted, we were trying to make a superactive game but maybe that is too much actually !
It's very cool! Game is very frenetic and has a very quick rythim to it. I don't get it at the start, as I never think of jumping to get to the turrets, but once I do things get funny very quickly. Good job :)
really fun entry! but hard! the default controls would not be my first choice and i'd love to have a go with a gamepad - but i think i will actually be playing this one some more!
Thank you all ! @ccglp I think that more informations about how works the turrets could be great ! I will add this in the future
@HS_Dave For the controlsn we have tried a bunch of combinations and this was the most playable. Maybe add others controls on the mouse or idk... Thank you for you'r post !
@Eldemarkki Yes ! It's a part of the game that we really need to balance, add some upgrades for the coal stock will be add ^^
@Aerynus Absolutely not the most original. At the beginning, we wanted to let the player place the turrel where he want and add a bunch of upgrades but the time got us.
Well Done, cool game, once you understand the basics, it becomes immersive! Difficulty is growing well. Very good entry! I'm gonna try again. (33800 my best score for now :p )
Fast paced, responsive, addictive gameplay. Nice visuals. Sound is not sectacular, but solid and supports the action driven gameplay. Neat entry. And not a single bug or glitch I could find.
Good fun! Nice mix of resource management and shooting. Would be nice to see more defences or other things to manage. If you get chance check out our game too https://ldjam.com/events/ludum-dare/41/mechasnek :)
je me permet de répondre en français j'ai vue que vous étiez d'Aries ;), Le mood est cool, la musique est pour beaucoup. Apres je n'ai pas ressentie le coté plateforme du tout du coup je trouve que sa tape pas vraiment dans le thème. En tout cap le jeux bien est bien fini et vraiment polich. Bien joué.
Had some fun playing the game, it has its pace, you cant stand at one place for a second which is ultimately a good thing for this type of game but gets quite repetetive to continue playing as all the enemies are pretty much the same, only their stats change (got 24k score). Anyhow a good entry!
This game is extremely well done. The costs for repairing and upgrading are on point, and the multi-managing of all the necessary functions along with the platforming action really mixes the 2 genres very well.
This game was really addicting, but not in the clicker, evilsh way. The progressions really kept me going as I upgraded my ship. I think it would be great if the player could upgrade their gun or maybe upgrade the hull. This is a great base and I can see it going places. I would love to play an expanded version!
The difficulty starts quite strong! maybe add a weaker varation of the first ennemy for a while ;) Otherwise, it's good to be right away in the action.
Cool combo, really had me running around frantically. First time I played I didn't understand you could jump up to the turrets so I instantly died after powering up the zeppelin, lol. Interesting mechanics with the resources and keeping everything powered up. This feels like it could work even better with two or more players on a bigger ship. Nice job, really interesting to see what other people make with the same combination of genres as we did.
Wow this was really cool! I like your take on the theme. The pizelart was great. I love dthe animations. It was a nice challenge and worked really well.
Apart from difficulty curve spikes, it's a fun game. Also can be categorized as time management so it's actually combining three genres which is great. If i where to make this, I would have put more torrents and zoom camera back a little and emphasized on more platforming (moving platforms, etc..). anyways good job.
I loved this! Great job with the pixel graphics! The gameplay was smooth and intense. I am ready to pay for the full version! ;) Keep up the good work and thanks for the game!
The gameplay was confusing at first and the controls weren't very intuitive... but overall that's the only gripe I have with this game. The graphics were good and the music kept the suspense and sense of urgency up through the whole playthrough. The 'platformer' element seemed to be present only in the jumping, but it was a very challenging theme this time around. Excellently scoped and overall well polished entry. Good job!
I think it's cool. There are a lot of directions you can take this in. It's really hard to criticize without knowing your plans for it. As it is, it feels very complete. It's one of the most complete games this LD for sure.
@PatrickRMC In the near future, you will be able to see more of us and thank you very much ^^
@joemid Thank you for the art and we are already working on a complete version of this game, we will talk about this later, but thank you dude !
@Kobrar Waow, Thank you, Thank you very much dude, very very much. We will work hard for a compelte version with a lot of upgrades, adding a lot of gameplay, terrain...
Thank you all, thank you very very much, it's our first Ludum Dare and it's awesome.
This is really some piece of work! I myself have an idea of a game with zeppelins and all this balloon stuff, but this fast paced/non forgiving thing really got me. I can't compare to the high scores here in comments. YET!! :) Great Job, Great music, Love the ART. Thanks!!
Very funny and challenging game! The enemy waves, the upgrades and the coal recharging are well calibrated to make a good and polished game! Also Nice music! Very good job
Comments49
And it looks really finished!
My teammate and I also finished our game! If you want to try it out, -> https://ldjam.com/events/ludum-dare/41/secrets-of-the-forest
Some other recommendations for your game: The turrets should only consume coal, when they are shooting. The repair should be more efficient, it is just way to expensive/weak right now.
For the engine, it slows the spawn of the ennemy. I have add some informations about the utility ^^
Thank you for your recommendations, I think that we will make a more complete game in the future. For the repair, we have try a lot of combinations but never find a good one with the start and the late game. Maybe the possibility of upgrade it...
Your game really got me xD
Got all the upgrades!
1. make the option to upgrade the armor of the game. This automatically also upgrades the repair feature, but it becomes more expensive (result: no need to click two hundred times in late game to repair the vehicle entirely)
2. Make the turrets last longer (Maybe upgrades affect duration)
3. Let the coal bar get filled up by pressing K just once (saves time)
4. Add more content in the future, this has potential!!!
For the hundred taps, it was wanted, we were trying to make a superactive game but maybe that is too much actually !
71800 is a good score btw.
Not for casuals ^^
https://ldjam.com/events/ludum-dare/41/hype-time
Good job!
@ccglp I think that more informations about how works the turrets could be great ! I will add this in the future
@HS_Dave For the controlsn we have tried a bunch of combinations and this was the most playable. Maybe add others controls on the mouse or idk... Thank you for you'r post !
@Eldemarkki Yes ! It's a part of the game that we really need to balance, add some upgrades for the coal stock will be add ^^
@Aerynus Absolutely not the most original. At the beginning, we wanted to let the player place the turrel where he want and add a bunch of upgrades but the time got us.
@CrispyPear Thank you very much !
@Lagman9000 We will work on this in the future, gonna check your's ^^
@Kaiomoi Hey ! Personnellement, je ne suis pas d'Aries mais merci pour ton test, on espère faire mieux dans l'avenir.
@MaximBegunov Thanks, and we know that for the moment, the game is just a loop of actions, we will add new contents in the future.
@Veilastrum It was one of our fear, the managing, upgrades, the prices but we're happy to see that it can be played !
Otherwise, it's good to be right away in the action.
The Zepplin is well made.
Respects the theme well, interesting.
@Corbak Thank you dude, gonna work on the difficulty ^^
@Samusoidal For the gameplay, we will add the ability to play with a controller because we know that the current controls are not the most ergonomic.
@Hizrok @marioman68 Thank you !
@PatrickRMC In the near future, you will be able to see more of us and thank you very much ^^
@joemid Thank you for the art and we are already working on a complete version of this game, we will talk about this later, but thank you dude !
@Kobrar Waow, Thank you, Thank you very much dude, very very much. We will work hard for a compelte version with a lot of upgrades, adding a lot of gameplay, terrain...
Thank you all, thank you very very much, it's our first Ludum Dare and it's awesome.
Well done for the concept and gameplay especially ! Works really well !
Yep @devemil ! We work on a complete version of the game, maybe available in 2019, got a lot of changes and upgrades ^^
Hope you will be there :)
And we will be there for the LD43 so, hope to see you there ^^