
Card Rush
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
AHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How To Play
All in one line
1 ,2 ,3, 4 to play cards
Detail Version
For each card, there are a direction and card type.
The first one point to 4 direction means that it can be used totally following your mouse pointing direction.
For the others, a single direction card has a 150% bonus compare to all direction card but it can only point to a certain direction.
Like below gif, when I use the last card (point to NE), my mouse is pointing to SW, then my character dash to the top.
Cooldown and Countdown
When you are playing, there are two timers you need to focus on,
the first one is the CoolDown time bar which is the larger and lower one. It starts counting each time you play a card.
After the cool down time is done, the CountDown time bar starts counting. When the CountDown time bar ran out, your character will automatically play a random card. (like below gif)
Note that there is a penalty for the card effect according to how fast you play the card after cool down
The maximum penalty is 60%
About the Theme
The main idea of this game is to compare an SLG and RTS?/Action? game.
I don't really know how to present the idea, all in all, I make a lot of time limit stuff in a game type that normally gives player infinite time before they do the move.
Yeah, that's my LD41 entry. Thanks for reading/playing!
How To Play
All in one line
1 ,2 ,3, 4 to play cards
Detail Version
For each card, there are a direction and card type.
The first one point to 4 direction means that it can be used totally following your mouse pointing direction.
For the others, a single direction card has a 150% bonus compare to all direction card but it can only point to a certain direction.
Like below gif, when I use the last card (point to NE), my mouse is pointing to SW, then my character dash to the top.
Cooldown and Countdown
When you are playing, there are two timers you need to focus on,
the first one is the CoolDown time bar which is the larger and lower one. It starts counting each time you play a card.
After the cool down time is done, the CountDown time bar starts counting. When the CountDown time bar ran out, your character will automatically play a random card. (like below gif)
Note that there is a penalty for the card effect according to how fast you play the card after cool down
The maximum penalty is 60%
About the Theme
The main idea of this game is to compare an SLG and RTS?/Action? game.
I don't really know how to present the idea, all in all, I make a lot of time limit stuff in a game type that normally gives player infinite time before they do the move.
Yeah, that's my LD41 entry. Thanks for reading/playing!