Categories: Turn-based fighting game with visual novel aspect.
“Through the teachings of ‘Wizardy 101’ I, hooded character, will conquer the entire world! EhgheeHEE!”
Follow this mage on his endeavors to conquer the world, step at a time. Find mages to battle and win against them. Get stronger as a mage and live the dream of world domination in the magic world! However, what fate meets the mage when he’s not able to win the battles? The gameplay is a turn-based fighting game. With Visual Novel-like endings from the win-loss ratio. There are multiple endings in the game.
EDIT1 (MightbeMagic): Heya! We made a quick bug fix that wasn't allowing us to properly build our ports! To be specific, we weren't loading dialog resources and it would crash without our assets folder. For first time jammers, I think we still did pretty good getting something up before the submission period ended ^^" We now have builds for WebGL and Mac!
Also, we've been hearing the instructions for battling in our game weren't made too clear; sorry 'bout that! We know it's a lot of text; the battle system is explained during dialog, but you might miss it if you click too fast. (shame on you for skipping our story) Essentially, you have three moves per round. You can drag the icons from the categories on the left to the slots in the grid on the right to set up your turn before hitting play round. END EDIT1
EDIT2 Hi back again. We're just havin' a blast with our web version being funky but it SHOULD work now and load in the browser when you go to the link. So sorry about the confusion! The xml files for dialog just really like crashing our game, and it's our first time uploading ^^" END EDIT2
Here are some sneak peek goodies from the game!
Some dialogue!
A win screen!
A battle!
This game was made for Ludum Dare 41 by a team of five.
I really liked the game's aesthetic. I was a bit confused by the opening scene because it seemed like I had missed something important about gameplay but i eventually figured out in the preceding dialogue. I couldn't figure out if you could change actions you already put in the grid perform hitting play, but if you can't that would be a nice tweak.
I feel like the tutorial is way to text-dense and long to be effective at holding the player's attention but the system isn't as complicated as it seems and the art is very cute!
not a huge fan of all the text, or the play style. it fits the theme, and I love magic which is a plus. controls are not very intuitive like I kept trying to left click the icon and not the word to pick the action. Doesn't seem any rhyme or reason just guess work which I wasn't a fan of. graphics where average. the humor was solid, the game was cute and still fun to play.
Really interesting concept! I actually was thinking to make something like that a while ago. Love the artstyle too. It's minimal, but cute. The only complaint i can make is that you can't drag your moves by icons, only by names.
Hm. I wasn't able to win against a single component; seems I'm missing something fundamental from the game design. It almost always seemed that the opponents knew what I was doing and acted accordingly.
Music and sound effects are the strongest points of this entry, graphics is also neat. I didn't understand the theme relation at first, but I did in the end.
Comments13
Check out my game:
https://ldjam.com/events/ludum-dare/41/bass-racer
The story wasn't too interesting either.
The art and audio was awesome though!
Music and sound effects are the strongest points of this entry, graphics is also neat. I didn't understand the theme relation at first, but I did in the end.