Definition of a Ghuest

Definition of a Ghuest

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.78
fun: 2.98
innovation: 3.69
theme: 4.00
audio: 3.67
humor: 2.64
mood: 4.50

Our submission for the jam is *Definition of a Ghuest!*

It’s a game about a film about an art piece about a hotel. Here’s the in-fiction summary:



We interpreted the theme as a transfer of one medium into another… i.e. an installation piece remade as a documentary, or a film being viewed within a video game. What is gained and what is lost when two incompatible mediums collide?


The 3D models are almost entirely pre-made assets from the Unity store as we wanted the spaces to feel used and second hand and like they’ve been assembled from old objects.


And finally, not to seem too defensive or anything, this game is another step in our continued exploration of player agency. We’re not interested in creating stories that revolve around the player’s actions, and like to confront players with situations that are out of their control. For both political and artistic reasons… *(But yeah lol that’s probably enough from us… We hope you enjoy it!)*

Found a bug?
Tell us on Discord