Ludum Dare #41compo
Dyeswap

Play in Browser: https://morphinegames.itch.io/dyeswap
Windows: http://play.morphinegames.com/dyeswap/dyeswap-windows.zip
Source Code: http://play.morphinegames.com/dyeswap/source.zip
Dyeswap is a first person shooter combined with a match 3 style game.
The goal of Dyeswap is to swap colors around to cause 3 adjacent colored blocks to dissolve.
Dyeswap takes place in a world inspired by the movie "They Live"
The controls are very straightforward and familiar to anyone who has played a FPS game before. It supports both Keyboard+Mouse and the XBOX controller
Move: WASD or Left analog stick
Look: Mouse or Right analog stick
Jump: Space bar or A button
Swap Dye: Left click or Right Trigger or X button
Respawn: Home key or Back button
Menu: End key or Start button
Dyeswap was created in less than 48 hours for LDJAM41 by Patrick Greene (@morphinestudio) and the following tools were used
1. Unity - game engine
2. Blender - 3d models
3. Photoshop - textures
4. Dafont - https://www.dafont.com/blocks.font?text=dyeswap
5. Fontspace - http://www.fontspace.com/hubert-and-fischer/rubik-mono-one
6. Figure Make Music app (iOS) - all music in the game
7. Visual Studio 2015 - coding
Unity Libraries (all free):
1. DOTween - tween support https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676
2. Post Processing Stack V2 - bloom https://github.com/Unity-Technologies/PostProcessing
3. ProGrids - editor alignment - https://assetstore.unity.com/packages/3d/progrids-111425
4. TextMeshPro - text support Unity - https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126

I really hope you enjoy playing Dyeswap - it was a really fun game to make and it came out exactly as I envisioned it would. Thanks again for playing and rating!




Comments92
I' m stuck on the rubix cube level :D
Nice work!
I agree that the movement controls feel a bit floaty - the player doesn't stop moving immediately when the button is released, and that feels weird.
I got stuck at the "face down" level. I assume that's my fault and not a bug.
I wish there were sound effects!
Really cool game, with a portal vibe. The puzzles where fun to solve.
Congrats on the entry!
The game itself is fantastic, though!
This game was GREAT! The sound, the style, the graphics, its just awesome :D
Thank you very much for this experience.
- joystick was bound to windows controls... (so trigger wouldn't work for Linux or MacOS)
- see http://wiki.unity3d.com/index.php?title=Xbox360Controller for assistance
- gameplay was really good
I guess you did a well job with the theme!!
A bug: When I change color while standing in the glass, the wall push me to the top.
I like the visual, the idea.
The first level where you change the colors was kind of trolly because i didn't understand the mechanics and the solution was hiding to the side. I think that idea could have been saved at least 1 level, just teach me i steal colors from the blocks first.
I got stuck in the first level with glass and couldn't figure out how to restart because "back" or "home" is not on my keyboard... maybe that's my fault.
But overall a cool game!
Congrats on a great entry!
(I did not join LDJAM41 so i can't vote, sorry.)
Best low poly skyboxes on the asset store:
https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-cloudy-crown-pro-71105
thanks for the feedback!
ps: I really loved the way the title zooms into the first level
Why didn't you say you also made a first person puzzle game :D I really enjoyed this. I'm amazed by the amount of levels you were able to make. Also you mechanic is really simple, yet most of the puzzles were really well designed.
__Innovation__
Like most puzzle games, innovation is key, and you nailed it.
__Theme__
The theme wasn't obvious to me until the end, they blend really well.
__Graphics__
Simple, yet effective.
__Audio__
The music got repetitive to me rather quickly. But annoying, so I guess it's decent. The other effects work well too.
__Mood__
Like with anti-chamber it really felt empty. Which I personally don't like, but it works really well for a game like this.
__Overall__
Yes, this is a really great little puzzler. Well made!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Nice game! I don't remember what game it was, but there is a 4-dimensional puzzle-shooter game where you place and destroy colored blocks to solve puzzles, and your game reminded me of it.