This is the first theme that didn't really appeal to me and I struggeled to come up with an idea. Some genres directly conflict with each other resulting in a completely unplayable game and if they dont and the game is playable they aren't really incompatible to me. Anyway, I experimented with a turn based platformer, where I let the physics run for a second and then accepted the next input, but that just felt really akward when the frog stopped in the middle of the air, completly removing the need for any platforms at all. So I removed the 1 second limitation and waited for the frog to get a complete stop before accepting the next input.
Comments
Actually I messed up and thought LD was next weekend and was kinda surprised when I noticed it starting Friday afternoon and I already had some plans this weekend, therefore I went with html5 again due to slightly faster development times compared to c++ ( no setting up visual projects , no compiling, no need for any release builds and making sure they work ). Plus I can join the compo with html5 ( which I cannot do with C++ because I dont want to release my engine and libs source code atm ).
Tools
- Technology: HTML5 / js - Images: Photoshop - Music: http://tones.wolfram.com/, Audacity ( searching for music generators I found this and I have to say I really like it as a quick option to create decent game jam music ) - Sounds: http://www.bfxr.net/, Audacity - Editor: Notepad++
Controls
- Aim with your mouse and left click to move the frog. - SPACE - start game / next level / respawn when dead - R - replay a level when complete - M - toggle the background music
Nice game! I would have liked a way to manually restart the level (tried "R" and "Space" but neither worked). I became apt at noticing beforehand when I made a disastrous jump and then I had to sit there and wait for my inevitable doom before trying again.
Finished! Actually you mixed up a platformer with a golf game! So... you respected the theme. :D The concept is pretty cool, reminds me Dandara recently. Final levels are very challenging. Perhaps you can plug the restart button before dying (I know sometimes i messed up my leap and wanted to restart directly instead of waiting to die). This is technically solid especially for compo entry. Good job!
Alright! Finally got through the entire game. As you can tell from the highscores, I'm a fan of your game! Those 3 jumps over the spikes at the final level almost had me crying from frustration.
The obvious feedback: audio & graphics could improve.
Other than that, SPACE shouldn't be the only button to restart after death, I'd like to play the game with mouse only from time to time.
It's an addicting game idea but the clunkiness of the controls makes it difficult to play. The frog's jump does not follow the line indicator in many cases. If the controls were more accurate and polished, I feel like this game could be addicting.
Nice work! The game's physics were pretty rewarding to learn. That said, it felt like the frog didn't always fly in the direction of my cursor. I think if the game's physics were a bit more intuitive, this could be a really fun game. Keep it up.
Overall really cool, my frog had an issue getting the fly even if it landed on it, but the rest of the game ran very smoothly and I liked the aim and jump mechanic. Nice submission. :)
I don't know if this is right, because there are no flies in the map and I can't end the level. Am I missing something? I'm playing the web version with Firefox.
@carlosvVk nope, it's not right, there seems to be a bug ( or rather no bug(fly) :D ). It works fine in my firefox, so I'm not really sure how to reproduce it. Maybe refreshing the site would fix it.
You've got a nice little golf game here, but I think it's let down by the aiming controls. My frog doesn't seem to want to go where I tell it to: the angle that I aim at doesn't correspond to the angle it jumps at. I think you should change the straight line into an arc of the path it will take.
Also, why is the music is turned off by default? I thought it was a pretty chill track and was about to mark you down for a lack of music.
Comments14
Actually you mixed up a platformer with a golf game! So... you respected the theme. :D
The concept is pretty cool, reminds me Dandara recently.
Final levels are very challenging. Perhaps you can plug the restart button before dying (I know sometimes i messed up my leap and wanted to restart directly instead of waiting to die).
This is technically solid especially for compo entry. Good job!
The obvious feedback: audio & graphics could improve.
Other than that, SPACE shouldn't be the only button to restart after death, I'd like to play the game with mouse only from time to time.
Feel free to come try out my Story Collab compo!
Also, why is the music is turned off by default? I thought it was a pretty chill track and was about to mark you down for a lack of music.
The angle being innacurate is a bummer. Makes it really tough to finish some levels.